[SUBMISSION] Crate models(MD3)
- 9Rifleman
- Topic Author
- Chaingunner
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- Posts: 65
2 years 7 months ago - 2 years 7 months ago #1
by 9Rifleman
[SUBMISSION] Crate models(MD3) was created by 9Rifleman
Information:
Name: Crate Models(MD3)
Connection: N/A
Palette: Doom
Summon: Cube[32, 64][Blue, Green, Brown], Crate[32, 64, 128][Clean, Plank, Cross]
Ambient Sound: N/A
De-/Activatable: N/A
Destroyable: N/A
Special Effects: N/A
Brightmaps: N/A
Actor modification: N/A
ACS: N/A
Credits:
Code: Rifleman
GLDefs: N/A
Sounds: N/A
Texture: OTEX by ukiro
Models: Rifleman
Idea Base: The need to make crates with sectors.
Description:
15 models(MD3) of crates - no need to draw sectors or use 3d floors. Uses OTEX textures of metal and wooden crates(included). Dimensions 32x32x32, 64x64x64 and 128x128x128 for wooden crates.
Model sprites(side view):
Download link:
https://1drv.ms/u/s!Ah6QW7KGO2TPuZRR2cAjRrrLnpyzfg?e=VSKoYM
Name: Crate Models(MD3)
Connection: N/A
Palette: Doom
Summon: Cube[32, 64][Blue, Green, Brown], Crate[32, 64, 128][Clean, Plank, Cross]
Ambient Sound: N/A
De-/Activatable: N/A
Destroyable: N/A
Special Effects: N/A
Brightmaps: N/A
Actor modification: N/A
ACS: N/A
Credits:
Code: Rifleman
GLDefs: N/A
Sounds: N/A
Texture: OTEX by ukiro
Models: Rifleman
Idea Base: The need to make crates with sectors.
Description:
15 models(MD3) of crates - no need to draw sectors or use 3d floors. Uses OTEX textures of metal and wooden crates(included). Dimensions 32x32x32, 64x64x64 and 128x128x128 for wooden crates.
Model sprites(side view):
Download link:
https://1drv.ms/u/s!Ah6QW7KGO2TPuZRR2cAjRrrLnpyzfg?e=VSKoYM
Last edit: 2 years 7 months ago by 9Rifleman.
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- DBJ87
- Wicked
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2 years 7 months ago #2
by DBJ87
Replied by DBJ87 on topic [SUBMISSION] Crate models
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- inkoalawetrust
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2 years 7 months ago #3
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Crate models
The thumbnail needs to be more of an actual thumbnail of the crates rather than a screenshot.
Also, you should move the Crate Models category under Obstacles, instead of making it its' own folder.
Also, this is not really covered on the site. Since the ability to make model submissions is very new. But maybe you should rename the "Sprites" section on the Info to "Textures" instead, and "Sprite Edit" into "Model(s)". Since there's obviously no sprites involved here.
Also, you should move the Crate Models category under Obstacles, instead of making it its' own folder.
Also, this is not really covered on the site. Since the ability to make model submissions is very new. But maybe you should rename the "Sprites" section on the Info to "Textures" instead, and "Sprite Edit" into "Model(s)". Since there's obviously no sprites involved here.
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- 9Rifleman
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- Chaingunner
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2 years 7 months ago #4
by 9Rifleman
Replied by 9Rifleman on topic [SUBMISSION] Crate models
Ok, done - the text next to the sprites is not visible in my post when I edit it, dunno how to get rid of it. Category changed to Decoration\Crate Models.
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- inkoalawetrust
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2 years 7 months ago #5
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Crate models
The section under Textures still reads Sprite Edit. Also, all those different 2D textures of the crates don't make for a good thumbnail. Not to mention that it wouldn't really be possible to fit them into a thumbnail AFAIK. They don't really convey what the resource is. Perhaps you should make a Blender render of several of the crates stacked together. To convey that they are 3D model crates. And not some kind of texture pack or something.
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- 9Rifleman
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- Chaingunner
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2 years 7 months ago - 2 years 7 months ago #6
by 9Rifleman
Replied by 9Rifleman on topic [SUBMISSION] Crate models
Not sure why the sprites can't remain the way they are - the're simple cubes that look exactly the same from every side. The description is clear - they are models and there are even dimensions. I will edit the description to make sure there can be no mistake. If it absolutely needs be, I'll make the new sprites, but it frankly seems a bit redundant in this case.
Edit: since I only included ZSCRIPT, should I make an OLDCODE lump, for those using DECORATE?
Edit: since I only included ZSCRIPT, should I make an OLDCODE lump, for those using DECORATE?
Last edit: 2 years 7 months ago by 9Rifleman.
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- inkoalawetrust
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2 years 7 months ago #7
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Crate models(MD3)
Added
, a DECORATE version won't be needed, since it would be too much work to make the resource work on Zandronum.
As for what I was talking about with the thumbnail of the submission, I was talking about making a render of the crates in Blender similar to this one I threw together in 5 minutes. To make it obvious at a first glance that they are models and not sprites or a texture pack.
As for what I was talking about with the thumbnail of the submission, I was talking about making a render of the crates in Blender similar to this one I threw together in 5 minutes. To make it obvious at a first glance that they are models and not sprites or a texture pack.
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- Gothic
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2 years 6 months ago #8
by Gothic
Replied by Gothic on topic [SUBMISSION] Crate models(MD3)
Small update, the DoomedNums conflicted with regular Doom actors, so I changed them. Check the
Realm667 Editor Numbers
, plus the
Standard editor numbers
next time so they don't clash.
Also I made a new thumbnail, because why not.
Also I made a new thumbnail, because why not.
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- inkoalawetrust
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2 years 6 months ago - 2 years 6 months ago #9
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Crate models(MD3)
Oh shit, I forgot to check the editor number sheet. And yeah, that thumbnail you made without Rifleman's approval does look much better, and shows that the submission is a model from first glance.
Last edit: 2 years 6 months ago by inkoalawetrust.
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