[SUBMISSION] Pestilence
- inkoalawetrust
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2 years 1 month ago #11
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Pestilence
I don't think I've seen that behavior with the Fat Shot again, as for the voxel bug, it was fixed in a recent commit to GZDoom, it was apparently caused by some new voxel flags that were added to the game, but did not initialize properly, causing them to turn on for all voxels no matter what.
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- Kan3
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- Chaingunner
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2 years 1 month ago #12
by Kan3
Replied by Kan3 on topic [SUBMISSION] Pestilence
Great to know!
Submission's fine then?
Submission's fine then?
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- Gothic
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2 years 1 month ago #13
by Gothic
Replied by Gothic on topic [SUBMISSION] Pestilence
I have a nitpick with the sprites, the fireball firing sprites show bot cannons firing when only 1 fireball is being shot.
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- Kan3
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- Chaingunner
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2 years 1 month ago #14
by Kan3
Replied by Kan3 on topic [SUBMISSION] Pestilence
And you're right, I was meant to do that when I made the sprites, but then I forgot about it x)
Anyhow, fixed, now he has separate sprites when he attacks with his right or left cannon
Anyhow, fixed, now he has separate sprites when he attacks with his right or left cannon
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- Gothic
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2 years 1 month ago #15
by Gothic
Replied by Gothic on topic [SUBMISSION] Pestilence
Added
. If there are more problems with 3rd party mods, it should be solved later.
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