New test item
- SPollazzon
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- Shotgunner
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2 years 1 month ago #1
by SPollazzon
New test item was created by SPollazzon
Hello,
I'm new on this forum, but I'm playing for some time with custom items I found here; I tried to create a new Item, the ArtiMonsterResurrect, with an effect similar to custom trading card games.
S
I'm new on this forum, but I'm playing for some time with custom items I found here; I tried to create a new Item, the ArtiMonsterResurrect, with an effect similar to custom trading card games.
S
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- Gothic
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2 years 1 month ago #2
by Gothic
Replied by Gothic on topic New test item
Even if you include the INFO and CREDITS in the file, you must include them on the OP as well.
It's an interesting item, but the way it functions may make it either overpowered or underpowered, depending on how you fire it. If you have autoaim off and shoot it upwards, it can resurrect a large amount of demons. I think the projectile should end its animation earlier instead of expecting the projectile to hit a solid object.
Also you should add FPF_NOAUTOAIM to the firing function, so you can fire it in the direction you want without disabling autoaim yourself:
As for the sprite, I don't think it fits the Doom aesthetic at all, you should get a better one.
It's an interesting item, but the way it functions may make it either overpowered or underpowered, depending on how you fire it. If you have autoaim off and shoot it upwards, it can resurrect a large amount of demons. I think the projectile should end its animation earlier instead of expecting the projectile to hit a solid object.
Also you should add FPF_NOAUTOAIM to the firing function, so you can fire it in the direction you want without disabling autoaim yourself:
Code:
MRES F 1 A_FireProjectile("MonsterResurrect",0,false,0,0,FPF_NOAUTOAIM);
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- SPollazzon
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- Shotgunner
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2 years 1 month ago - 2 years 1 month ago #3
by SPollazzon
Replied by SPollazzon on topic New test item
Thank you very much for your answer and suggestions! Probably I should have read better the documentation, before posting, sorry, it's my fault.
I created some new sprites and reduced the range of the projectile, and I updated the statements as you suggest, I didn't know that argument. I also would like to clear the CountKill flag, to make the resurrected monster not counted in the endlevel's Kills stats, but it doesn't work, probably I'm missing something.
I created some new sprites and reduced the range of the projectile, and I updated the statements as you suggest, I didn't know that argument. I also would like to clear the CountKill flag, to make the resurrected monster not counted in the endlevel's Kills stats, but it doesn't work, probably I'm missing something.
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Last edit: 2 years 1 month ago by SPollazzon. Reason: sorry, missing attachment!
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- Gothic
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2 years 1 month ago - 2 years 1 month ago #4
by Gothic
Replied by Gothic on topic New test item
1
Last edit: 2 years 1 month ago by Gothic.
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- Gothic
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1 year 8 months ago #5
by Gothic
Replied by Gothic on topic New test item
Any progress on this? It has an ok function, just needs a good sprite.
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1 year 1 month ago #6
by Gothic
Replied by Gothic on topic New test item
Closing this due to inactivity
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