[SUBMISSION] RoboCain (Robocop 2)
2 years 1 month ago - 2 years 1 month ago #1
by SkeletronMK666
[SUBMISSION] RoboCain (Robocop 2) was created by SkeletronMK666
Information:
Name: RoboCain
Difficulty: Very Hard
Summon: RoboCain
Melee: yes
Distance: Hitscan and projectile
Type: Cyborg
Brightmaps: NO
Credits:
============
Sounds:
SPARK SOUND FOR CAIN'S WELD ATTACK RIPPED FORM Mortal Kombat II
HIT SOUND FOR CAIN'S BATTERING RAM RIPPED FROM VECOTORMAN2
OTHER CAIN SOUNDS RIPPED STRAIGHT FORM ROBOCOP2
Pain Sounds: kaapeli47
Connections:
DSBAREXP is used, skulltag grenade sprites and sounds are used and provided, Brutal Doom Explosion and fire sprites
Sprite:
https://3dwarehouse.sketchup.com/model/u0a9fdab8-c973-4fa4-9d24-714861e61181/ROBOCOP-2-ROBOCAIN?hl=en
Sprite Edit:
skeletronMK666
Code:
SkeletronMK666, IDGames/Zdoom wiki source code, Virtue(Grenade code)
Idea Base:
Robocain Villan form Robocop 2
Description:
This Monstrocity of hydrolics and metal was made by the OCP
Corperation as an attempt to create the second robocop: robocop 2, otherwise known
as RoboCain! With the brain of a madman, and the tools of destruction, this beast has
an arsenal of weapons at his desposal and is highly dangrous!
///'Let's step outside cain.'- robocop
Name: RoboCain
Difficulty: Very Hard
Summon: RoboCain
Melee: yes
Distance: Hitscan and projectile
Type: Cyborg
Brightmaps: NO
Credits:
============
Sounds:
SPARK SOUND FOR CAIN'S WELD ATTACK RIPPED FORM Mortal Kombat II
HIT SOUND FOR CAIN'S BATTERING RAM RIPPED FROM VECOTORMAN2
OTHER CAIN SOUNDS RIPPED STRAIGHT FORM ROBOCOP2
Pain Sounds: kaapeli47
Connections:
DSBAREXP is used, skulltag grenade sprites and sounds are used and provided, Brutal Doom Explosion and fire sprites
Sprite:
https://3dwarehouse.sketchup.com/model/u0a9fdab8-c973-4fa4-9d24-714861e61181/ROBOCOP-2-ROBOCAIN?hl=en
Sprite Edit:
skeletronMK666
Code:
SkeletronMK666, IDGames/Zdoom wiki source code, Virtue(Grenade code)
Idea Base:
Robocain Villan form Robocop 2
Description:
This Monstrocity of hydrolics and metal was made by the OCP
Corperation as an attempt to create the second robocop: robocop 2, otherwise known
as RoboCain! With the brain of a madman, and the tools of destruction, this beast has
an arsenal of weapons at his desposal and is highly dangrous!
///'Let's step outside cain.'- robocop
Last edit: 2 years 1 month ago by SkeletronMK666.
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- Gunslahyer_Pi
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2 years 1 month ago #2
by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic RoboCain (Robocop 2)
Hahaha that's so retro and awesome!
How long did it take to build this dude?
How long did it take to build this dude?
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2 years 1 month ago #3
by SkeletronMK666
Replied by SkeletronMK666 on topic RoboCain (Robocop 2)
several days, a few days to FIND a 3d model, and serveral more days of non stop fraiming him to make the frames. any feedback you can give to me to improve it?
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- Gunslahyer_Pi
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2 years 1 month ago #4
by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic RoboCain (Robocop 2)
I haven't got anything right now except for the plain surfacing of textures. Looks a touch unfinished but I bet my keyboard that that must've been a tough build for you!
Would you consider adding some darker textures to his exo-frame? I have a Terminator monster list that would be frikkin awesome with Cain.
I'd need to download him and try him out before I'd have any other feedback. Gothic usually has some constructive feedback and some really innovative script suggestions. Wait until he reviews Cain.
Looks really great so far!
Would you consider adding some darker textures to his exo-frame? I have a Terminator monster list that would be frikkin awesome with Cain.
I'd need to download him and try him out before I'd have any other feedback. Gothic usually has some constructive feedback and some really innovative script suggestions. Wait until he reviews Cain.
Looks really great so far!
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2 years 1 month ago #5
by SkeletronMK666
Replied by SkeletronMK666 on topic RoboCain (Robocop 2)
yeah, he's about as strong as a spider mastermind and has 4 attacks
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2 years 4 weeks ago #6
by SkeletronMK666
Replied by SkeletronMK666 on topic [SUBMISSION] RoboCain (Robocop 2)
it's been like almost a week, can i have proper feedback on my monster?
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2 years 4 weeks ago #7
by SkeletronMK666
Replied by SkeletronMK666 on topic [SUBMISSION] RoboCain (Robocop 2)
So far i've hated witing on other people to get things done, because when i wait on others, it doesn't get done. i've waited for a week, and got no feedback, so i looked over the mosnter myself. thus far, there are sprite scaling issues, i've had to go over EACH frame to scale each render properly. it would look jittery and weird. i will updated the pk3, and when i get proper feedback and apply the other changes to the file, i will upload the final version.
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- Gunslahyer_Pi
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2 years 3 weeks ago #8
by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] RoboCain (Robocop 2)
Don't get discouraged. The mods and admin team aren't here enough to do the reviews as they have lives as well.
Usually you drop your submission and then take off for a month, then come back. If anything, they need a few more mods who are also proficient code monkeys.
Anyway, back on topic. I'll download your Cain and test him out over the weekend.
Usually you drop your submission and then take off for a month, then come back. If anything, they need a few more mods who are also proficient code monkeys.
Anyway, back on topic. I'll download your Cain and test him out over the weekend.
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2 years 3 weeks ago #9
by SkeletronMK666
Replied by SkeletronMK666 on topic [SUBMISSION] RoboCain (Robocop 2)
i appreciate the help, i'll still have to go over every frame, you'll notice some frames pop in and out wih variying size, however the death animation and attack are awesome so far.
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- Gunslahyer_Pi
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2 years 3 weeks ago #10
by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] RoboCain (Robocop 2)
Hey, no worries friend. I love seeing what new content people make. It will be interesting to see Cain in action.
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