[SUBMISSION] The Patriot
- Joblez_I
- Topic Author
- Dark Imp
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- Posts: 13
2 years 1 week ago - 2 years 1 week ago #1
by Joblez_I
[SUBMISSION] The Patriot was created by Joblez_I
Information:
Name: The Patriot
Class: 4
Type: Hitscan
Palette: Doom
Summon: Patriot
Ammo Type: None
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: None
ACS: None
Credits:
Submitted: Joblez
Code: Joblez
Sounds: Remedy, Joblez, Konami
Sprites: Joblez, Konami
Idea Base: The Patriot from MGS 3: Snake Eater
Description:
The Patriot is a modified XM16E1 with the barrel cut down and stock removed, making
it high-recoil. It does not require ammunition as a result of the internal feed
mechanism being crafted in the shape of an infinity symbol.
Sprite:
Download Link:
The Patriot
Name: The Patriot
Class: 4
Type: Hitscan
Palette: Doom
Summon: Patriot
Ammo Type: None
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: None
ACS: None
Credits:
Submitted: Joblez
Code: Joblez
Sounds: Remedy, Joblez, Konami
Sprites: Joblez, Konami
Idea Base: The Patriot from MGS 3: Snake Eater
Description:
The Patriot is a modified XM16E1 with the barrel cut down and stock removed, making
it high-recoil. It does not require ammunition as a result of the internal feed
mechanism being crafted in the shape of an infinity symbol.
Sprite:
Download Link:
The Patriot
Last edit: 2 years 1 week ago by Joblez_I.
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- inkoalawetrust
- Moderator
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- Posts: 254
2 years 1 week ago #2
by inkoalawetrust
Well my only criticism is that it should probably have a slot number (Probably 4 since it's a rapid fire hitscan weapon, or maybe 7 simply because it has infinite ammo.). Should probably also give it the it the BFG weapon flag, since it has infinite ammo and is also otherwise pretty powerful too.
Perhaps I should see the infinite ammo thing as a problem, but it's fine, if it needed ammo it would probably become too similar to the other weapons' of its' type on the repository. While giving it infinite ammo, even if overpowered, does make it stand out. Plus it wouldn't be THAT powerful if it was used in stuff like slaughtermap sections or boss battles with powerful bosses. Where ammo constraints wouldn't even be a quarter of the difficulty.
Replied by inkoalawetrust on topic [SUBMISSION] The Patriot
Well my only criticism is that it should probably have a slot number (Probably 4 since it's a rapid fire hitscan weapon, or maybe 7 simply because it has infinite ammo.). Should probably also give it the it the BFG weapon flag, since it has infinite ammo and is also otherwise pretty powerful too.
Perhaps I should see the infinite ammo thing as a problem, but it's fine, if it needed ammo it would probably become too similar to the other weapons' of its' type on the repository. While giving it infinite ammo, even if overpowered, does make it stand out. Plus it wouldn't be THAT powerful if it was used in stuff like slaughtermap sections or boss battles with powerful bosses. Where ammo constraints wouldn't even be a quarter of the difficulty.
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- Gunslahyer_Pi
- BFG Commando
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2 years 1 week ago - 2 years 1 week ago #3
by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] The Patriot
Koala, clean thoughts friend. Kids visit this site.
However, Koala is right. Unlimited ammo is definitely something that needs to be reconsidered. Currently the standard ammunition types are: Clip, Shell, Rocket and Cell.
Given this one is a hitscan weapon, use the clip ammo type with a max ammo use of 600 or even 400 as Doom based.
The appearance and idea base of this one is really attractive! Some script tweaking is required. If you're original weapon behaviour is meant to be unlimited ammo, so much the better; however, let's face it, if you could get one gun and finish Doom with it, doesn't make it fun.
It makes the game incredibly boring. I conclude with; Given the weapon's attractive appearance, it needs to have some viable balance to make it an interesting and fun weapon to use.
Great job otherwise.
Edit: Holy crap this thing is fragmented. I've had to go back and rebuild a lot of the Decorate script. It's still an awesome weapon though.
Edited and modified to suit a balanced script mechanic. 300 ammo on a custom nominated ammo type. Added in bulletpuff variable to script. Now functions with bulletpuff visual effects.
File converted to .wad for compatibility.
Works perfectly. This will do nicely.
Super Edit: Uploaded photo of adjusted coding script. Take it or leave it.
I've rebuilt it to suit my .wad because it kicks ass.
However, Koala is right. Unlimited ammo is definitely something that needs to be reconsidered. Currently the standard ammunition types are: Clip, Shell, Rocket and Cell.
Given this one is a hitscan weapon, use the clip ammo type with a max ammo use of 600 or even 400 as Doom based.
The appearance and idea base of this one is really attractive! Some script tweaking is required. If you're original weapon behaviour is meant to be unlimited ammo, so much the better; however, let's face it, if you could get one gun and finish Doom with it, doesn't make it fun.
It makes the game incredibly boring. I conclude with; Given the weapon's attractive appearance, it needs to have some viable balance to make it an interesting and fun weapon to use.
Great job otherwise.
Edit: Holy crap this thing is fragmented. I've had to go back and rebuild a lot of the Decorate script. It's still an awesome weapon though.
Edited and modified to suit a balanced script mechanic. 300 ammo on a custom nominated ammo type. Added in bulletpuff variable to script. Now functions with bulletpuff visual effects.
File converted to .wad for compatibility.
Works perfectly. This will do nicely.
Super Edit: Uploaded photo of adjusted coding script. Take it or leave it.
I've rebuilt it to suit my .wad because it kicks ass.
Attachments:
Last edit: 2 years 1 week ago by Gunslahyer_Pi.
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- Joblez_I
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- Dark Imp
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2 years 1 week ago - 2 years 1 week ago #4
by Joblez_I
Replied by Joblez_I on topic [SUBMISSION] The Patriot
I hadn't put a slot number since I was under the impression It wasn't recommended. I'll update the .pk3 to slot number 4 (though I considered slot 8 as well since it's infinite?) I was thinking somewhat of the ROTT weapons where guns like the MP40 have infinite ammo. I figured people could modify this weapon to their purpose and impose their own rules on it (like giving it custom ammo).
Last edit: 2 years 1 week ago by Joblez_I.
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- inkoalawetrust
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2 years 1 week ago #5
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] The Patriot
Actually I was basically saying that it having infinite ammo is fine because it makes it stand out from all of the other rapid fire hitscan weapons we already have. Plus while it might be overpowered in vanilla Doom, that doesn't mean it would be on custom maps, especially if a modder who picks it from here uses it as a secret weapon, or better yet a secret weapon for a really difficult section, where not having to worry about ammo doesn't make things' THAT much easier when you have to also look out for your health and armor still. And the weapon is not all that powerful either and has pretty wide recoil, so it's not like it's firing BFG balls or something.However, Koala is right. Unlimited ammo is definitely something that needs to be reconsidered. Currently the standard ammunition types are: Clip, Shell, Rocket and Cell.
Given this one is a hitscan weapon, use the clip ammo type with a max ammo use of 600 or even 400 as Doom based.
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- inkoalawetrust
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2 years 1 week ago - 2 years 1 week ago #6
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] The Patriot
You don't necessarily need to give it a slot number at all. But if you do decide to give it one then yeah it can be 4 or 7.I hadn't put a slot number since I was under the impression It wasn't recommended. I'll update the .pk3 to slot number 4 (though I considered slot 8 as well since it's infinite?) I was thinking somewhat of the ROTT weapons where guns like the MP40 have infinite ammo. I figured people could modify this weapon to their purpose and impose their own rules on it (like giving it custom ammo).
Yeah don't worry, it having infinite ammo is not a problem as far as I'm concerned, mappers can simply balance their maps around it and how they give the weapon to players. It's not like the weapon is even particularly powerful anyway, it's basically a somewhat more powerful chaingun, so players can still be easily overwhelmed even with vanilla monsters when using it. For example it took me a minute to kill about 40 Pinkies even in an open space where I could move and avoid all damage.Joblez_I post=10159 userid=10755
I was thinking somewhat of the ROTT weapons where guns like the MP40 have infinite ammo. I figured people could modify this weapon to their purpose and impose their own rules on it (like giving it custom ammo).
Last edit: 2 years 1 week ago by inkoalawetrust.
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- Joblez_I
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- Dark Imp
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2 years 1 week ago #7
by Joblez_I
Replied by Joblez_I on topic [SUBMISSION] The Patriot
did some minor tweaks, added a few lines of code, and made a slight alteration to the sound effect. It still sounds the same but I played with the EQ and volume a bit.
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- inkoalawetrust
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2 years 1 week ago #8
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] The Patriot
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