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Gansta TEC-9

  • Icws666oadw
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1 year 9 months ago - 1 year 6 months ago #1 by Icws666oadw
Gansta TEC-9 was created by Icws666oadw
Name: TEC-9
Class: 2
Type: Hitscan
Palette: Custom
Summon: Ghat
Ammo Type: Clip
Powered Mode: No
Added States: No
Submitted: DoomDev667
Decorate: DoomDev667
Sounds: ScubaSteve
Sprites: YukesVonFaust
Idea Base: auto tec-9 smg
ACS: No
Info: I hope you like blasting zombiemen with a auto smg! This tec-9 ain't nothing to fuck with!
Attachments:
Last edit: 1 year 6 months ago by Icws666oadw.

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  • Gunslahyer_Pi
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1 year 9 months ago - 1 year 9 months ago #2 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic Gansta TEC-9
Oh man, where do I start with this one?

No, thumbnail to start. But that's alright. It's decent. Tested and played. Not exactly my cup of tea. A 3-burst SMG is kinda redundant. No offense creator. Turn it full auto and you've got a viable weapon, however if you have a serious attraction to burst fire, allow a switching alt fire for full auto.

I can see a LOT of work went into this. This weapon has a LOT of potential. Dual wielding is definitely on the cards. Sorry to ask, but any chance to make a centred version of the weapon sprite? This would be ultimate then dual wield would be incredible!!!!

Edit: I've had another closer look at this one. It seems overpowered. I was able to gib most lower level creatures. I'll modify the properties and repost. 

I'm sure you'll find the amendments sufficient.

Another edit: 12/3/2023

So I've had another play with this. It's such a strange weapon to shoot. I think the main reason is because of how far your offsets are apart during operation and firing. Seems to shake all over the place. If the idea is full or semi-auto then a shorter travel with sprite offsets so it doesn't look weird whilst firing. If you're chasing recoil then I'd suggest using; A_recoil (intensity) and A_quake (intensity) to make it feel like it's got a LOT of recoil.

Something to think about. ?
Last edit: 1 year 9 months ago by Gunslahyer_Pi. Reason: Because I said so.

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1 year 9 months ago #3 by Gothic
Replied by Gothic on topic Gansta TEC-9
The actual summon name is Ghat, not OlTecii. Always provide the correct info on the OP. Also you need to submit it as a pk3.
The damage does need to be reduced, if it shares the same ammunition as the chaingun and pistol, each shot should deal a similar amount of damage as a single shot from those weapons.
The animations could be better too, it's too janky as for now, it should move on a line, like this:

I added an extra frame between shots so it's not just a static image, here's the extra sprite:

Speaking of sprites, this may be just me, but I think the angle is weird. If you're interested, I found other sprites here and here (under automatics)

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1 year 6 months ago #4 by Icws666oadw
Replied by Icws666oadw on topic Gansta TEC-9
Alright.

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1 year 6 months ago #5 by Icws666oadw
Replied by Icws666oadw on topic Gansta TEC-9
I ended up doing some updates. (Took me long enough)

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  • Gothic
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1 year 6 months ago #6 by Gothic
Replied by Gothic on topic Gansta TEC-9
The sprite is better, but the animation is still jerky, try doing something like this:


You're still missing info and credits.

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1 year 6 months ago #7 by Icws666oadw
Replied by Icws666oadw on topic Gansta TEC-9
I... Added in the info and credits. I think with the info but with the credits, I did that.

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1 year 5 months ago #8 by Gothic
Replied by Gothic on topic Gansta TEC-9
Added
Changed the summon name to Tec9 to keep things simple

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