Blood Demon and Devil (Update
- Margaret Thatcher
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- Cacodemon
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1 year 10 months ago - 1 year 10 months ago #1
by Margaret Thatcher
Blood Demon and Devil (Update was created by Margaret Thatcher
I noticed that Amuscaria (formerly Eriance) updated the sprites for the Bloodfiend and Devil in their 2019 wad, Hell-Forged (it's pretty cool go check it out). I took the new sprites (and higher quality sounds for the Bloodfiend) and ported them to the R667 incarnations of the monsters. Unfortunately I had to take out the Bloodfiend's brightmaps since they were made for the old sprites and didn't fit the new ones.
Bloodfiend
Name: Bloodfiend
Difficulty: Medium
Connection: None
Summon: Bloodfiend, Lurker
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No
Code: Amuscaria (Original, Hell-Forged), Ghastly (ZScript conversion), PGE (Grandfathered in Hell-Forged sprites, sounds & Obituaries)
Sounds: Id Software, Raven Software, Midway
GLDefs: Sandypaper (Brightmaps)
Sprites: Id Software
Sprite Edit: Amuscaria
Idea Base: Doom Demon
Description: Amuscaria's "Bloodfiend" enemy, using the spiffy updated sprites from Hell-Forged.
Devil
Name: Devil
Difficulty: Easy
Connection: none
Summon: Devil
Melee: Yes
Distance: Projectile
Type: Demon, Hell
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Amuscaria (Original, Hell-Forged) PGE (Grandfathered in Hell-Forged sprites)
Sounds: Id Software (Doom/ Doom II), Midway Games (Doom 64), Amuscaria
Sprites: Id Software (Doom/ Doom II)
Sprite Edit: Amuscaria
Idea Base: Hellstorm Imp
Description: Amuscaria's "Devil" enemy, using the spiffy updated sprites from Hell-Forged.
Bloodfiend
Name: Bloodfiend
Difficulty: Medium
Connection: None
Summon: Bloodfiend, Lurker
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No
Code: Amuscaria (Original, Hell-Forged), Ghastly (ZScript conversion), PGE (Grandfathered in Hell-Forged sprites, sounds & Obituaries)
Sounds: Id Software, Raven Software, Midway
GLDefs: Sandypaper (Brightmaps)
Sprites: Id Software
Sprite Edit: Amuscaria
Idea Base: Doom Demon
Description: Amuscaria's "Bloodfiend" enemy, using the spiffy updated sprites from Hell-Forged.
Devil
Name: Devil
Difficulty: Easy
Connection: none
Summon: Devil
Melee: Yes
Distance: Projectile
Type: Demon, Hell
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Amuscaria (Original, Hell-Forged) PGE (Grandfathered in Hell-Forged sprites)
Sounds: Id Software (Doom/ Doom II), Midway Games (Doom 64), Amuscaria
Sprites: Id Software (Doom/ Doom II)
Sprite Edit: Amuscaria
Idea Base: Hellstorm Imp
Description: Amuscaria's "Devil" enemy, using the spiffy updated sprites from Hell-Forged.
Attachments:
Last edit: 1 year 10 months ago by Margaret Thatcher.
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- Gothic
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1 year 10 months ago #2
by Gothic
Replied by Gothic on topic Blood Demon and Devil (Update
I'm in for updating the Blood Fiend, finally him and the Mauler Demon can have different sprites. For the Devil, I know the new sprites are better, but I think we should keep the old one and use the new sprites for a new enemy. If people disagree, then I'll just replace the old devil.
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- Kan3
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1 year 10 months ago #3
by Kan3
Replied by Kan3 on topic Blood Demon and Devil (Update
I'm opting for replacing it, the old sprites are still great in my opinion, but it feels like they're basically identical imh
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- Margaret Thatcher
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- Cacodemon
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1 year 10 months ago #4
by Margaret Thatcher
Replied by Margaret Thatcher on topic Blood Demon and Devil (Update)
I vouch for having both the old and new sprites. One wad can have the spiffy new ones, while the other can be for "legacy" content.
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- Ganbare-Lucifer
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- Cacodemon
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1 year 10 months ago #5
by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic Blood Demon and Devil (Update
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- Margaret Thatcher
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- Cacodemon
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1 year 10 months ago #6
by Margaret Thatcher
Replied by Margaret Thatcher on topic Blood Demon and Devil (Update)
Made new folders containing both the old and new sprites (Dubbed "Legacy" and "2.0" respectively).
Also, Ganbare, the sprites was already fixed. Thanks anyways.
Also, Ganbare, the sprites was already fixed. Thanks anyways.
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- Gothic
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1 year 10 months ago #7
by Gothic
Replied by Gothic on topic Blood Demon and Devil (Update
The Bloodshot and Bloodtrail sprites in the new version of the Blood Fiend are a little too big, the projectile should be scaled down to 0.8 and the trail to 0.5.
Also don't forget to change the files to pk3.
Also don't forget to change the files to pk3.
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- Margaret Thatcher
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- Cacodemon
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1 year 10 months ago #8
by Margaret Thatcher
Replied by Margaret Thatcher on topic Blood Demon and Devil (Update)
I did the proper scaling, but my computer's being a bit rude and won't let me convert the files. Can you do anything?
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- Gothic
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1 year 10 months ago #9
by Gothic
Replied by Gothic on topic Blood Demon and Devil (Update
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