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[SUBMISSION] Xenodemon

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1 year 5 months ago #1 by Ganbare-Lucifer
[SUBMISSION] Xenodemon was created by Ganbare-Lucifer
Name: Xenodemon
Difficulty: Medium
Connections: None
Summon: Xenodemon
Melee: Yes
Distance: Projectile
Type: Demon
GLDEFs: Yes
Submitted: Ganbare-Lucifer
Decorate: Captain Toenail
Sounds: Doom64, HalfLife, Strife
Sprites: Doom, Doom64
Sprite Edit: Captain Toenail
Idea Base: Xen aliens from Half Life

A deadly Cacodemon powered by electricity



https://drive.google.com/file/d/1M5tguTSCeqxZKYgkMVSnMH_ZPRfpTb3h/view?usp=drive_link

I noticed Captain Toenail tried to submit this one, however, no idea what happened to the submission since it vanished in thin air.

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1 year 5 months ago #2 by Gothic
Replied by Gothic on topic [SUBMISSION] Xenodemon
Sounds don't play because it lacks a SNDINFO. Also is it supposed to not fly?

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1 year 5 months ago #3 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Xenodemon

Sounds don't play because it lacks a SNDINFO. Also is it supposed to not fly?

Small oversight, fixed

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1 year 5 months ago #4 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Xenodemon
Oh wow that's an old monster - I remember Tormentor initially rejected it because it was bright purple and didn't fit well with the Doom palette - I think that was back when software mode couldn't do truecolor!

Thank you for finding this - I noticed some things that could be tuned up for this old submission

- it's pain sound it missing - it was likely supposed to use the regular monster pain sound I don't really remember
- it could inherit from the stock Cacodemon to prevent infighting and make the code simpler
- it's projectile attack is not very threatening maybe it needs to be faster

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1 year 5 months ago #5 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Xenodemon
Did the changes:
-Added an edited PSX/64 Cacodemon Pain sound because I noticed it matched the sounds
-Now inherited from the vanilla Caco as [actor Xenodemon : Cacodemon]
-Fastened the projectile to Speed 20.

Won't edit the URL because Google Drive automatically assigns the updates on the same link.

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1 year 5 months ago #6 by Gothic
Replied by Gothic on topic [SUBMISSION] Xenodemon
The impact sound seems to be a low quality conversion of a Hexen sound, here it is in better quality.

Attachment not found

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1 year 5 months ago #7 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Xenodemon

The impact sound seems to be a low quality conversion of a Hexen sound, here it is in better quality.

Attachment not found


Done, applied the SFX change.

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1 year 5 months ago #8 by Gothic
Replied by Gothic on topic [SUBMISSION] Xenodemon
Added
https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/2544-xenodemon

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