[SUBMISSION] Nightmare Imp
- Margaret Thatcher
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- Cacodemon
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1 year 8 months ago - 1 year 8 months ago #1
by Margaret Thatcher
Name: Nightmare Imp
Difficulty: Easy
Connection: DoomImp
Summon: NImp
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No
The Nightmare Imp from Doom 64. Behaves how an Imp behaves on Nightmare, but on
other difficulties. Set your game to Nightmare, you're in for a real treat once
you see a double Nightmare Imp
.
Code: (whoever did the Imp code for ZDoom, Gothic please add in whoever did it), PGE
Sounds: Id Software (Doom/Doom II), Midway Games (Doom 64)
Sprites: Id Software (Doom/Doom II)
Sprite Edit: Shallow B
Idea Base: Doom 64 Nightmare Imp (no duh)
EDIT: Changed projectile, added DECALDEFs and GLDEFs (kept the Melee the same, since that's how it works in D64)
[SUBMISSION] Nightmare Imp was created by Margaret Thatcher
Name: Nightmare Imp
Difficulty: Easy
Connection: DoomImp
Summon: NImp
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No
The Nightmare Imp from Doom 64. Behaves how an Imp behaves on Nightmare, but on
other difficulties. Set your game to Nightmare, you're in for a real treat once
you see a double Nightmare Imp

Code: (whoever did the Imp code for ZDoom, Gothic please add in whoever did it), PGE
Sounds: Id Software (Doom/Doom II), Midway Games (Doom 64)
Sprites: Id Software (Doom/Doom II)
Sprite Edit: Shallow B
Idea Base: Doom 64 Nightmare Imp (no duh)
EDIT: Changed projectile, added DECALDEFs and GLDEFs (kept the Melee the same, since that's how it works in D64)
Last edit: 1 year 8 months ago by Margaret Thatcher.
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- CaptainToenail
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- Wicked
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1 year 8 months ago #2
by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Nightmare Imp
It's simple but it is done well. It's a good sprite edit. I like it.
Noticed the projectile is missing a decal.
Noticed the projectile is missing a decal.
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- Gothic
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1 year 8 months ago #3
by Gothic
Replied by Gothic on topic [SUBMISSION] Nightmare Imp
Besides decals, it should have GLDEFS too.
Its attack and melee states should be linked and look like this:
Melee:
Missile:
NTRO EF 8 A_FaceTarget
NTRO G 6 A_CustomComboAttack("NImpBall",32,3*random(1,
,"monster/melee")
Goto See
So if it misses its melee attack it will fire a projectile like other Doom monsters do.
Also, I suggest using different sprites for the projectile to stand out from the Dark Imps. I suggest using these from Freedoom:
Its attack and melee states should be linked and look like this:
Melee:
Missile:
NTRO EF 8 A_FaceTarget
NTRO G 6 A_CustomComboAttack("NImpBall",32,3*random(1,

Goto See
So if it misses its melee attack it will fire a projectile like other Doom monsters do.
Also, I suggest using different sprites for the projectile to stand out from the Dark Imps. I suggest using these from Freedoom:
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- Margaret Thatcher
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- Cacodemon
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1 year 8 months ago #4
by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Nightmare Imp
Edited thusly.
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- Gothic
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1 year 8 months ago #5
by Gothic
Replied by Gothic on topic [SUBMISSION] Nightmare Imp
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- Margaret Thatcher
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- Cacodemon
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1 year 8 months ago - 1 year 8 months ago #6
by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Nightmare Imp
I couldn't figure out how to make it black, so yeah. You can change it to black if you know how.
Last edit: 1 year 8 months ago by Margaret Thatcher.
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- Gothic
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1 year 8 months ago #7
by Gothic
Replied by Gothic on topic [SUBMISSION] Nightmare Imp
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