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[SUBMISSION] Phalanx Laser Tank

  • CaptainToenail
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1 year 4 months ago - 1 year 4 months ago #1 by CaptainToenail
[SUBMISSION] Phalanx Laser Tank was created by CaptainToenail
I always liked the zombie tank so I have made one for Strife.

Information:
Name: Phalanx Laser Tank
Difficulty: Hard
Connections: Strife iwad required
Summon: LaserTank
Melee: No
Distance: Projectile
Type: Human, Cybernetic, Mechanical
Brightmaps: Yes
Actor modification: None
ACS: None

Description:
The Phalanx Laser Tank is a small armoured vehicle, piloted by an Acolyte of
the Order. It is equipped with four heavy laser cannons and a top-mounted
mortar. If its armour is breached it will detonate in a fiery explosion.


Credits:
Code: Captain Toenail
GLDefs: GZDoom (lights.pk3), Captain Toenail (brightmaps)
Sounds: Strife, Freesound.org (ReadeOnly, alphatone, C3Sabertooth, IanM32)
Sprites: Strife, DN3D
Sprite Edit: Captain Toenail
Idea Base: Enjay's Zombie Tank
Attachments:
Last edit: 1 year 4 months ago by CaptainToenail. Reason: Updated description for brightmaps and removed old file

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1 year 4 months ago - 1 year 4 months ago #2 by Gothic
Replied by Gothic on topic [SUBMISSION] Phalanx Laser Tank
Really well made, I especially like the explosion when it dies.
I don't know if you intend this enemy to be used in OpenGL/truecolor render only, but in software mode certain parts of the sprites are full bright on dark sectors due to how the Strife palette works:

https://i.imgur.com/nweYdj7.png

https://i.imgur.com/tpTqw8s.png
Last edit: 1 year 4 months ago by Gothic.

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1 year 4 months ago #3 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Phalanx Laser Tank
I can't see your attachments but I know exactly what you mean Gothic. I'll see if I can get it working in software mode also without sacrificing the sprite quality too much.

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1 year 4 months ago #4 by Gothic
Replied by Gothic on topic [SUBMISSION] Phalanx Laser Tank
Huh, weird, I can see them from my end, even logged out and on mobile. Can you see the links below them?

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1 year 4 months ago - 1 year 4 months ago #5 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Phalanx Laser Tank
My regular web browser wasn't loading them for some reason. I can see your screenshots with Edge.

Here is the updated version. The default sprites have been converted to Strife's palette and the rogue glowing pixels removed. I also used this as opportunity to make the headlights glow.

I have also retained the original sprites in a backup folder for anyone making a GZDoom exclusive mod.
Last edit: 1 year 4 months ago by CaptainToenail. Reason: Forgot the brightmaps for glmode - updated

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1 year 4 months ago #6 by Gothic
Replied by Gothic on topic [SUBMISSION] Phalanx Laser Tank
I edited the truecolor sprites to patch the glowing pixels with the paletted ones, so in can look good on hardware and software renders, can those be used instead of having 2 separate sprite sets?

Attachment not found

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1 year 4 months ago #7 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Phalanx Laser Tank
Even better! Yes definitely use that one.

How did you manage to dictate what pixels glow in software mode without converting it to the Strife palette?

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1 year 4 months ago #8 by Gothic
Replied by Gothic on topic [SUBMISSION] Phalanx Laser Tank
I actually had to convert them, then translate the problematic colors to something I could identify later:

https://imgur.com/Ggt4Rge
The colors in the last row glow in the dark.
Then I had to do some copy paste in Paint.net with the original sprites and your edits.
Now it looks good in software, and great in hardware render. Truecolor users will have to deal with the lights turned off, though.
Anyway, added

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