[SUBMISSION] Doom Dev Decor
- Margaret Thatcher
- Topic Author
- Cacodemon
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- Posts: 108
1 year 3 months ago - 1 year 2 months ago #1
by Margaret Thatcher
[SUBMISSION] Doom Dev Decor was created by Margaret Thatcher
1: Development Evil Eye
Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No
Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667
Description: An alternate version of the Evil Eye found in RomeroDoomDump.
2: Development Lights
Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No
Description: Lights found in RomeroDoomDump.
Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667
3: Development Nature Decor
Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No
Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667
Description: Natural props found in Doom's prototypes and RomeroDoomDump.
4: Development Tech Decor
Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No
Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667
Description: Technological props found in Doom's prototypes and RomeroDoomDump.
Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No
Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667
Description: An alternate version of the Evil Eye found in RomeroDoomDump.
2: Development Lights
Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No
Description: Lights found in RomeroDoomDump.
Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667
3: Development Nature Decor
Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No
Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667
Description: Natural props found in Doom's prototypes and RomeroDoomDump.
4: Development Tech Decor
Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No
Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667
Description: Technological props found in Doom's prototypes and RomeroDoomDump.
Last edit: 1 year 2 months ago by Margaret Thatcher.
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- Gothic
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1 year 3 months ago #2
by Gothic
Replied by Gothic on topic [SUBMISSION] Kneeling Impaled Corpses
I think it would be better if this pack is divided into different submissions, separating tech stuff, illumination, vegetation and hell stuff, so it's easy to sort them out.
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- Margaret Thatcher
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- Cacodemon
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1 year 3 months ago #3
by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Kneeling Impaled Corpses
Edited to your specifications. Removed the gore since it would be redundant.
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- Gothic
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1 year 2 months ago #4
by Gothic
Replied by Gothic on topic [SUBMISSION] Doom Dev Decor
The alpha Eye and Lights are lacking gldefs.
The bushes are already on a separate entry, so they should be removed. Same with the lights on the Tech pack.
The bushes are already on a separate entry, so they should be removed. Same with the lights on the Tech pack.
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- Margaret Thatcher
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- Cacodemon
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1 year 2 months ago #5
by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Doom Dev Decor
Which pack has the light pillar?
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- Gothic
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1 year 2 months ago #6
by Gothic
Replied by Gothic on topic [SUBMISSION] Doom Dev Decor
The Tech pack has the light props that are already in the Light pack.
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- Margaret Thatcher
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- Cacodemon
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1 year 2 months ago #7
by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Doom Dev Decor
Added GLDEFS for the lights and removed the bushes. Didn't do any GLDEFS for the eye since "Evil Eye Variations" didn't have any.
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- Gothic
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1 year 2 months ago #8
by Gothic
Replied by Gothic on topic [SUBMISSION] Doom Dev Decor
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