Slime Monster
- Gothic
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1 year 2 months ago - 1 year 1 month ago #1
by Gothic
Slime Monster was created by Gothic
1
Last edit: 1 year 1 month ago by Gothic. Reason: Update: Added a new variant
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- Margaret Thatcher
- Cacodemon
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1 year 2 months ago #2
by Margaret Thatcher
Replied by Margaret Thatcher on topic Slime Monster
You should also include the tiny slimeballs that replace the Lost Soul in HtP since you can see them inside. You could also do some color variations using Palette Translation, too.
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- Gothic
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1 year 2 months ago #3
by Gothic
Replied by Gothic on topic Slime Monster
So that's what they're supposed to be, I though they were eyes or some other kind of alien organ. They're used as projectiles instead of Lost Soul variants.
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- Margaret Thatcher
- Cacodemon
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1 year 2 months ago #4
by Margaret Thatcher
Replied by Margaret Thatcher on topic Slime Monster
Ah, good to know on the Lost Soul.
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- CaptainToenail
- Wicked
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1 year 2 months ago - 1 year 2 months ago #5
by CaptainToenail
Replied by CaptainToenail on topic Slime Monster
Seems like a cool monster to me, nice work! I don't have any complaints. Weird seeing the old sprites from Hell To Pay being used for something! The only suggestion I have would be to make it split into smaller slime monsters when it dies, or to throw out smaller ones like a Pain Elemental.
Last edit: 1 year 2 months ago by CaptainToenail.
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- Gothic
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1 year 1 month ago #6
by Gothic
Replied by Gothic on topic Slime Monster
Update: Added a new variant that spawns smaller slimes, similar to the Pain Elemental
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- Gunslahyer_Pi
- BFG Commando
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1 year 1 month ago - 1 year 1 month ago #7
by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic Slime Monster
Hmm, got a script error here.
"Slime monster.pk3:decorate.txt" line 230:
"ONLYSLAMSOLID" is an unknown flag
GzDoom version used : g4.9.0 64-Bit on Win10
Any ideas?
Edit: Removing the offending flag, fixes the issue. I take it, the flag is an advanced behaviour?
On a design note, these dudes are really Hexen..ish. I loaded them into Hexen. Suits the theme really well! They are gnarly with the damage. Excellent monster.
"Slime monster.pk3:decorate.txt" line 230:
"ONLYSLAMSOLID" is an unknown flag
GzDoom version used : g4.9.0 64-Bit on Win10
Any ideas?
Edit: Removing the offending flag, fixes the issue. I take it, the flag is an advanced behaviour?
On a design note, these dudes are really Hexen..ish. I loaded them into Hexen. Suits the theme really well! They are gnarly with the damage. Excellent monster.
Last edit: 1 year 1 month ago by Gunslahyer_Pi. Reason: Because I said so.
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- DeVloek
- Arachnotron
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1 year 1 month ago #8
by DeVloek
Replied by DeVloek on topic Slime Monster
ONLYSLAMSOLID was added shortly after GZDoom 4.9 came out. Update to a newer version and it will work fine.
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- DeVloek
- Arachnotron
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1 year 1 month ago #9
by DeVloek
Replied by DeVloek on topic Slime Monster
Really cool monster, reminds me of old D&D games
Love the sprites and the behavior. The only odd thing I found is that the orange drip just disappears without a splat or anything like that. But it's probably only really noticable when the small orange slime is wandering around without attacking anything and you have time to observe it.
Love the sprites and the behavior. The only odd thing I found is that the orange drip just disappears without a splat or anything like that. But it's probably only really noticable when the small orange slime is wandering around without attacking anything and you have time to observe it.
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- Gothic
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1 year 2 weeks ago #10
by Gothic
Replied by Gothic on topic Slime Monster
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