[SUBMISSION] Hell's Angel
- DeVloek
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- Arachnotron
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1 year 6 months ago - 1 year 6 months ago #1
by DeVloek
[SUBMISSION] Hell's Angel was created by DeVloek
Info:
Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no
Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.
Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters
Preview sprite:
Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link
edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up
Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no
Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.
Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters
Preview sprite:
Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link
edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up
Last edit: 1 year 6 months ago by DeVloek. Reason: re-upload file
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- Kan3
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- Chaingunner
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1 year 6 months ago #2
by Kan3
Replied by Kan3 on topic [SUBMISSION] Hell's Angel
You also forgot to give access to the download X)
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- DeVloek
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1 year 6 months ago #3
by DeVloek
Replied by DeVloek on topic [SUBMISSION] Hell's Angel
Sorry about that, the download should be accessible now.
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- Kan3
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- Chaingunner
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1 year 6 months ago #4
by Kan3
Replied by Kan3 on topic [SUBMISSION] Hell's Angel
I really like the monster, especially the sounds and che "mock" mechanic.
Though, why not directly using target instead of creating a new pointer and setting it to be the target?
Though, why not directly using target instead of creating a new pointer and setting it to be the target?
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- Gothic
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1 year 6 months ago #5
by Gothic
Replied by Gothic on topic [SUBMISSION] Hell's Angel
Really well made. My only nitpick would be the the projectile should have additive translucency.
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- DeVloek
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1 year 6 months ago - 1 year 6 months ago #6
by DeVloek
I tried that first, but then the sound sometimes didn't play after being killed :oops:
Yeah it looks much better. I updated the file with this change
Replied by DeVloek on topic [SUBMISSION] Hell's Angel
Code:
why not directly using target instead of creating a new pointer and setting it to be the target?
Code:
My only nitpick would be the the projectile should have additive translucency.

Last edit: 1 year 6 months ago by DeVloek. Reason: quoting doesn't work for some reason, so i used codeblocks instead
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- Gothic
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1 year 6 months ago #7
by Gothic
Replied by Gothic on topic [SUBMISSION] Hell's Angel
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