Unmaykr
- PhoenixCyanFire
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- Wraith
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1 year 2 months ago #1
by PhoenixCyanFire
Unmaykr was created by PhoenixCyanFire
Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.
credits go to Zrrion The Insect for the sprites (was given permission to use)
I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory
credits go to Zrrion The Insect for the sprites (was given permission to use)
I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory
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- mattbratt11
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- Chaingunner
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1 year 2 months ago - 1 year 2 months ago #2
by mattbratt11
Replied by mattbratt11 on topic Unmackr
Where's the link?
Last edit: 1 year 2 months ago by mattbratt11. Reason: Where's the Link?
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- Gunslahyer_Pi
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- BFG Commando
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1 year 2 months ago #3
by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic Unmaykr
Make sure to add the thumbnail, download link to the file and add [Submission] to your topic header.
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- PhoenixCyanFire
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1 year 2 months ago #4
by PhoenixCyanFire
Replied by PhoenixCyanFire on topic [SUBMISSION] Unmaykr
Sorry im still very new to Realm667. I thought that uploading it as an attachment would allow people to download it, but it seems not. here is a thumbnail for ithttps://cdn.discordapp.com/attachments/714914005914746880/1209197122591658015/Entryway_-_DOOM_2__Hell_on_Earth_2024-02-19_12-55-22.mp4?ex=65e60b93
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- PhoenixCyanFire
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1 year 2 months ago #5
by PhoenixCyanFire
Replied by PhoenixCyanFire on topic [SUBMISSION] Unmaykr
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- PhoenixCyanFire
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1 year 2 months ago #6
by PhoenixCyanFire
Replied by PhoenixCyanFire on topic [SUBMISSION/UPDATE] Unmaykr
Updated the mod here with some new features, and organized its layout.
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- Gothic
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- Moderator
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1 year 2 months ago #7
by Gothic
Replied by Gothic on topic Unmaykr
Please follow the
submission template
in your threads and don't forget the info and credits lump inside the file.
There is a defined script for "AmmoFactor" that doesn't seem to do anything, and a "cvarcheck" that's not closed properly. There are also actors for HUD icons that don't appear on screen.
Was this ripped from another mod? If so, please link to it. Otherwise you should get rid of all the unused code to not clutter your submission.
Sounds need to be converted to ogg.
There is a defined script for "AmmoFactor" that doesn't seem to do anything, and a "cvarcheck" that's not closed properly. There are also actors for HUD icons that don't appear on screen.
Was this ripped from another mod? If so, please link to it. Otherwise you should get rid of all the unused code to not clutter your submission.
Sounds need to be converted to ogg.
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- PhoenixCyanFire
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1 year 2 months ago #8
by PhoenixCyanFire
Replied by PhoenixCyanFire on topic Unmaykr
Some of it was ripped from another mod (with permission) and it was given credit. I will try to fix this though. thank you.
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- PhoenixCyanFire
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1 year 2 months ago #9
by PhoenixCyanFire
Replied by PhoenixCyanFire on topic Unmaykr
I thought FLAC sounds were fine?
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- PhoenixCyanFire
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1 year 2 months ago #10
by PhoenixCyanFire
Replied by PhoenixCyanFire on topic Unmaykr
HUD stuff was made by my friend ThatOneGuy on Discord. Its going to be included in a future update to the mod, But not at the current time. If you wish for me to remove the files I can remove those files. They just exist as placeholders for now until I can get HUD textures made to place the Key Icons in.
As for AmmoFactor, It was supposed to be an ACS that enabled the Pickup sprites to rotate but I wasn't a fan of that so I removed it. ACS has been removed now, Will send a updated version with the specified changes soon
As for AmmoFactor, It was supposed to be an ACS that enabled the Pickup sprites to rotate but I wasn't a fan of that so I removed it. ACS has been removed now, Will send a updated version with the specified changes soon
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