[SUBMISSION] Cacomancer
- DeVloek
- Topic Author
- Arachnotron
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- Posts: 401
9 months 1 week ago #1
by DeVloek
[SUBMISSION] Cacomancer was created by DeVloek
Info
Name: Cacomancer
Difficulty: Medium
Connections: none
Summon: Cacomancer
Melee: no
Distance: projectile
Type: Demon, healer, support
Brightmaps: yes
Actor modification: no
ACS: no
Description:
The Cacomancer is a smaller and less sturdy Cacodemon subspecies
that can turn the tide of a battle with several support abilities:
- emits a protective aura that makes monsters more resilient and heals them
- casts a buff on individual monsters that increases their speed and damage
- resurrects dead monsters (but cannot be resurrected itself)
- prioritizes healing and buffing monsters over attacking enemies
- tends to stay above the battlefield and tries to dodge attackers
Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, Aubrey Hodges, juanricardom
Sprites: id Software, Midway, 3DRealms, Jimmy91, Yurithehairfan, Craneo
Sprite Edit: DeVloek
Idea Base: Ettin Royal Guard, Aura Spheres
Preview
Download
https://drive.google.com/file/d/1EyJW5KotBs3QhSJk35VZarujGYP_Mj-7/view?usp=sharinghttps://drive.google.com/file/d/1EyJW5KotBs3QhSJk35VZarujGYP_Mj-7/view?usp=sharing
This one was inspired by Rifleman's Ettin Royal Guard and my own aura sphere powerups. Basically a support/medic unit that doesn't actively engage in the fight unless being cornered or with nothing better to do. Which usually is resurrecting dead monsters and buffing the living ones. Buffed monsters receive a dynamic light and a particle effect, but I think the visuals could be improved so suggestions are welcome.
Name: Cacomancer
Difficulty: Medium
Connections: none
Summon: Cacomancer
Melee: no
Distance: projectile
Type: Demon, healer, support
Brightmaps: yes
Actor modification: no
ACS: no
Description:
The Cacomancer is a smaller and less sturdy Cacodemon subspecies
that can turn the tide of a battle with several support abilities:
- emits a protective aura that makes monsters more resilient and heals them
- casts a buff on individual monsters that increases their speed and damage
- resurrects dead monsters (but cannot be resurrected itself)
- prioritizes healing and buffing monsters over attacking enemies
- tends to stay above the battlefield and tries to dodge attackers
Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, Aubrey Hodges, juanricardom
Sprites: id Software, Midway, 3DRealms, Jimmy91, Yurithehairfan, Craneo
Sprite Edit: DeVloek
Idea Base: Ettin Royal Guard, Aura Spheres
Preview
Download
https://drive.google.com/file/d/1EyJW5KotBs3QhSJk35VZarujGYP_Mj-7/view?usp=sharinghttps://drive.google.com/file/d/1EyJW5KotBs3QhSJk35VZarujGYP_Mj-7/view?usp=sharing
This one was inspired by Rifleman's Ettin Royal Guard and my own aura sphere powerups. Basically a support/medic unit that doesn't actively engage in the fight unless being cornered or with nothing better to do. Which usually is resurrecting dead monsters and buffing the living ones. Buffed monsters receive a dynamic light and a particle effect, but I think the visuals could be improved so suggestions are welcome.
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- Gothic
- Moderator
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9 months 5 days ago #2
by Gothic
Replied by Gothic on topic [SUBMISSION] Cacomancer
Nice job, no complains.
Added
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