[UPDATE] Bad
1 year 1 month ago - 1 year 1 month ago #1
by ozymandias81
[UPDATE] Bad was created by ozymandias81
After years being pretty inactive here, it is time to return with some updates here and there now that I am getting into zscript. This thread has been opened to update the creature Bad, which is pretty simple but it has now been converted to zscript, and also I have put brightmaps without the necessity to create GLDefs, since they use materials/brightmaps/auto folder.What's changed and improved so far:
- I have crushed all graphics, saved 9kb from original sprites
- removed BRIGHT functions on lines regarding the monster attack so they doesn't override brightmaps
- used BRIGHT flag for BadShot and BadShotTrail instead to define them for each line
- converted the whole thing to pk3 folder
- split credits into proper CREDITS and INFO lumps
- Bad attack now has CMF_CHECKTARGETDEAD so it doesn't shoot if the target is dead
- BadShotTrail is removed via FTF_REMOVE once it dies
- included optional Category for UDBuilder and a line at the top to help modders were to put DoomEdNum now that's in zscript
Last edit: 1 year 1 month ago by ozymandias81. Reason: new zip file
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1 year 1 month ago #2
by ozymandias81
Replied by ozymandias81 on topic [UPDATE] Bad
Put missing extension filenames for sprites, I think I am done with this.
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