[UPDATE] Aracnorb
8 months 3 weeks ago #1
by ozymandias81
[UPDATE] Aracnorb was created by ozymandias81
I still remember seeing this dude ages ago in a mod (can't recall which one) and immediately fell in love with it... Specially for this reason, I think it was time to update it and make every modder happy. Okay I don't have many comments to write, so let's see what's new:
Download link:
- Crushed all sprites significantly
- Reduced filesize for OGG sounds
- Added brand new colored brightmaps and mixed original ones with my edits too, the monster has now almost all of his frames included (before it had only B-C frames with black overlays)
- Converted the actor to ZSCRIPT and made sure to replace deprecated functions with modern ones (A_ChangeFlag / A_MeleeAttack / A_MissileAttack and so on)
- Clean SNDINFO, it had an non-existing attack sound defined
- Put brightmaps on materials/brightmaps/auto folder structure to avoid GLDEFS entries
- Put Attenuate on GLDEFS for better light effects on modern ports (GZDoom and VKDoom mainly)
- Updated INFO and CREDITS lumps
- Converted the whole thing to pk3 format
Download link:
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- DeVloek
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8 months 3 weeks ago #2
by DeVloek
Replied by DeVloek on topic [UPDATE] Aracnorb
welcome back Ozymandias, nice work on all those updates!
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