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[SUBMISSION] PSX Nightmare Monster Collection

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5 months 3 weeks ago - 5 months 3 weeks ago #11 by anonymoose
Replied by anonymoose on topic [SUBMISSION] PSX Nightmare Monster Collection

As you mentioned PSX Doom Master Edition GEC, do you mean PSXDoom CE from ModDB?




 
PSXDoom CE is a great mod, but it does not contain any Nightmare Monsters aside from the Imp and Spectre (unlike Doom 64 CE). I was referring to this project [GEC] Master Edition PSX Doom , which includes Nightmare variants of every monster.

The Monster Pack spawners add to the monster count due to inheriting from monsters, and since you can't kill them they will never be reduced from the monster count. Honestly, I would just get rid of them, I don't find that effect very interesting or useful.
The Nightmare Cacodemon balls looks exactly like the Nightmare Imp's. Also for some reason it has a 50% chance of going back to its See state when attacking. If you want to reduce its aggressiveness, use the MinMissileChance property.



 
Not sure why I forgot the -COUNTKILL flag, monster counts are now unaffected.
I personally find the group spawning effect quite satisfying. It gels with the map so much better when a monster closet opens and it's not just 1 or 2 Monsters inside that randomly turned into a Nightmare Monster. It's the closest feeling to 'intentional placement' that can be achieved without hand placing monster variants on a map. I'm sorry that you don't enjoy it.
Yes, the Nightmare Cacodemon balls look exactly like the Nightmare Imp's balls. The Baron and Hell Knight Balls look the same too. I tried to make another deep purple ball, but they looked similar enough, so I decided to use the same sprites. The Vanilla Imp Ball and Cacodemon Ball sprites are identical save for about three swapped colors. I did preserve the fact that they have a different Impact Puff sprites, so they are distinguishable.
I've also adjusted the Nightmare Cacodemon to just use Missilemore. That 50% jump chance was a leftover from a different Nightmare Cacodemon implementation someone used to make it more aggressive.
Last edit: 5 months 3 weeks ago by anonymoose.

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4 months 2 weeks ago #12 by Gothic

Yes, the Nightmare Cacodemon balls look exactly like the Nightmare Imp's balls. The Baron and Hell Knight Balls look the same too.
 
The Baron and Knight balls look the same because they ARE the same, that's not the case with the Imp and Caco fireballs.It's important to be able to distinguish them, like before they impact you.
I gave it a shot at making a good Nightmare Caco Ball if you want to use it:

If you don't, you should still try to give it a different sprite.

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3 months 1 week ago #13 by Gothic
Any update on this?

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1 month 1 week ago #14 by Gothic
Closing this

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