[UPDATE] Plasma Pipebomb (and Blightlord, and Nitromite again)
- DeVloek
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7 months 1 week ago - 7 months 4 days ago #1
by DeVloek
[UPDATE] Plasma Pipebomb (and Blightlord, and Nitromite again) was created by DeVloek
Sorry to bother you with yet another update, I really should get into the habit of testing my stuff more thoroughly before submitting :roll:
So yeah I gave the Plasma pipebomb another test run and noticed a serious bug and a few things that annoyed me.
Changelog:
Also made another edit to the Blightlord, but if you have already updated it after my shoutbox message please don't bother with this version, the only change is the method to randomly select the particle sprites (which didn't work at all in the version I initially submitted). https://drive.google.com/file/d/1y3n6ZTQUDO-3Qk5ejrHNUBC95fI9hRC5/view?usp=sharing
So yeah I gave the Plasma pipebomb another test run and noticed a serious bug and a few things that annoyed me.
Changelog:
- bombs on upwards moving lifts no longer bounce forever
- monsters are now alerted by the explosion
- the spray sprite is no longer stretched to the monster's size, this looked cool on normal sized monsters but really bad on large ones like the Spidermastermind. Now it's the same size for every monster just like the original BFG spray
- made the particles from the spray brighter
- removed a short plop from the explosion sound, it didn't bother me in the original BFG sound but in my pitched up edit it was really annoying especially when I was spamming bombs all over the place
Also made another edit to the Blightlord, but if you have already updated it after my shoutbox message please don't bother with this version, the only change is the method to randomly select the particle sprites (which didn't work at all in the version I initially submitted). https://drive.google.com/file/d/1y3n6ZTQUDO-3Qk5ejrHNUBC95fI9hRC5/view?usp=sharing
Last edit: 7 months 4 days ago by DeVloek.
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- DeVloek
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7 months 4 days ago #2
by DeVloek
Replied by DeVloek on topic [UPDATE] Plasma Pipebomb (and Blightlord, and Nitromite again)
It's getting embarrassing, but I have yet another fix for the nitromite. During development I was playing around with collisions to make the nitromite more effective as a weapon against large bosses such as the spidermastermind, but when I removed the testcode for the release I forgot to remove the THRUACTORS flag. Its a simple fix but necessary, otherwise you can't shoot them with projectiles. This was a stupid oversight on my part, really sorry about that :oops:
https://drive.google.com/file/d/1uEn5RXt4HKUpk4t4agDSEAj00MC4TGX8/view?usp=sharing
https://drive.google.com/file/d/1uEn5RXt4HKUpk4t4agDSEAj00MC4TGX8/view?usp=sharing
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- Gothic
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7 months 3 days ago - 7 months 3 days ago #3
by Gothic
Replied by Gothic on topic [UPDATE] Plasma Pipebomb (and Blightlord, and Nitromite again)
The Plasma Pipebomb links to the Frost Aura Sphere instead
EDIT: The Nitromite and Blightlord have been updated. Sorry for not testing them accordingly as well.
EDIT: The Nitromite and Blightlord have been updated. Sorry for not testing them accordingly as well.
Last edit: 7 months 3 days ago by Gothic.
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- DeVloek
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7 months 3 days ago #4
by DeVloek
Replied by DeVloek on topic [UPDATE] Plasma Pipebomb (and Blightlord, and Nitromite again)
my bad, looks like I misclicked when posting the links. here is the actual Plasma pipebomb
https://drive.google.com/file/d/1WocIu1r9Jr50H8Ov0T5-FF4JlploWhwo/view?usp=sharing
No worries mate, you've been doing the approval process alone for a quite a while now and I'm really thankful for your efforts. I made me a huge test map with all kinds of different map features (lifts, portals, 3d floors etc) in it to test monsters and weapons with, so I really should have tested my stuff better to begin with.Sorry for not testing them accordingly as well.
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- Gothic
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7 months 3 days ago #5
by Gothic
Replied by Gothic on topic [UPDATE] Plasma Pipebomb (and Blightlord, and Nitromite again)
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