[UPDATE] SeaMine
- CaptainToenail
- Topic Author
- Wicked
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- Posts: 229
7 months 5 days ago #1
by CaptainToenail
[UPDATE] SeaMine was created by CaptainToenail
An update to the old dusty SeaMine prop
- Added missing dynamic lights
- Fixed the obituary message
- No longer snags autoaim
- Editor keys
- Optional idle animation toggleable in map editor
- Tidied up code
- Repacked in pk3 format
- Crushed sprites
- Retains DECORATE format for Zandronum compatibility
Information:
Name: SeaMine
Connection: None
Palette: Custom
Summon: SeaMine
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: lights.pk3
Sounds: Doom
Sprites: Duke Nukem 3D, Doom
Sprite Edit: Captain Toenail
Idea Base: Duke Nukem 3D
Description:
A floating naval mine, chained to the seabed. Explodes on contact with an
enemy or the player.
- Added missing dynamic lights
- Fixed the obituary message
- No longer snags autoaim
- Editor keys
- Optional idle animation toggleable in map editor
- Tidied up code
- Repacked in pk3 format
- Crushed sprites
- Retains DECORATE format for Zandronum compatibility
Information:
Name: SeaMine
Connection: None
Palette: Custom
Summon: SeaMine
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: lights.pk3
Sounds: Doom
Sprites: Duke Nukem 3D, Doom
Sprite Edit: Captain Toenail
Idea Base: Duke Nukem 3D
Description:
A floating naval mine, chained to the seabed. Explodes on contact with an
enemy or the player.
Attachments:
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- Gothic
- Moderator
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- Posts: 1259
7 months 3 days ago #2
by Gothic
Replied by Gothic on topic [UPDATE] SeaMine
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