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[UPDATE] UAC Battle Rifle

  • TyrannotitanFan
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7 months 2 days ago #1 by TyrannotitanFan
[UPDATE] UAC Battle Rifle was created by TyrannotitanFan
It's been a while, huh?

Name: UAC Battle Rifle
Class: 4
Type: Hitscan
Palette: Doom
Summon: UACBattleRifle
Ammo Type: Clip

Submitted: TyrannotitanFan
Code: TyrannotitanFan
Sounds: Firearms Source Team, Triune Digital, Navaro
Sprites: Mike12
Idea Base: Battle Rifle from Brutal Doom, Zombieman Rifle from Realm667

Description:
The good ol' UAC Standard Battle Rifle, this time with faster rate of fire and is able to reload after 20 shots.

Download link: https://www.dropbox.com/scl/fi/3rz1ore7ldsfgo5bdxulq/UAC_Battle_Rifle.pk3?rlkey=kf4swokicjld47jyh9tlas9oy&st=4yu5o00b&dl=0

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7 months 2 days ago - 7 months 2 days ago #2 by Gothic
Replied by Gothic on topic [UPDATE] UAC Battle Rifle
It could use an extra check at the beginning of the reload state, so it doesn't reload if you haven't fire yet:
Code:
Fire: TNT1 A 0 A_Gunflash UACR A 2 A_FireBullets(3, 2, 1, 6, "BulletPuff") UACR B 2 UACR A 2 A_CheckForReload(20, "Fired") Goto Reload+1 Reload: UACR F 0 A_CheckforReload(1,"Ready",true) UACR F 2 A_CheckReload UACR G 2 UACR H 2 UACR I 2 UACR O 2 A_Playsound ("UACMO") UACR N 2 UACR M 3 UACR L 3 UACR K 4 UACR J 7 A_Playsound ("CLOTH") UACR K 4 UACR L 3 UACR M 3 UACR N 2 A_Playsound ("UACMI") UACR O 2 UACR P 2 UACR I 2 UACR H 2 UACR G 2 A_ResetReloadCounter UACR F 2 A_ReFire Goto Ready
Also you should convert the sounds to ogg
Last edit: 7 months 2 days ago by Gothic.

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7 months 2 days ago #3 by TyrannotitanFan
Replied by TyrannotitanFan on topic [UPDATE] UAC Battle Rifle
I didn't knew that you can do "Goto Reload+1" xD
"The more you know" I guess - https://www.dropbox.com/scl/fi/3rz1ore7ldsfgo5bdxulq/UAC_Battle_Rifle.pk3?rlkey=kf4swokicjld47jyh9tlas9oy&st=j4gzyrxr&dl=0

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7 months 2 days ago #4 by Gothic
Replied by Gothic on topic [UPDATE] UAC Battle Rifle

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