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Pump-Action Double-Barrel Shotgun

  • Hydro Gaming
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2 months 3 weeks ago - 2 months 3 weeks ago #1 by Hydro Gaming
Pump-Action Double-Barrel Shotgun was created by Hydro Gaming
Information:
Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:
Pump-Action Double-Barrel Shotgun

 
 
Last edit: 2 months 3 weeks ago by Hydro Gaming.

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  • Gunslahyer_Pi
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2 months 3 weeks ago #2 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic Pump-Action Double-Barrel Shotgun
This is kinda like the Tactical Shotgun. Double barrel, pump action but it's a centred sprite as opposed to angled.

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  • Gothic
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2 months 3 days ago #3 by Gothic
Replied by Gothic on topic Pump-Action Double-Barrel Shotgun
 
  • You should reduce the number of bullets per shot to 10.
  • Damage per bullet must be an integer, not a floating point.
  • Replace all NULL frames with TNT1.
  • You should add A_CheckReload before the reloading animation starts, so it skips if you run out of ammo.
Also I think scaling the hud sprites down won't be necessary if you adjust the sprite offsets more to the bottom:

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  • HydroGaming2
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1 month 2 weeks ago #4 by HydroGaming2
Replied by HydroGaming2 on topic Pump-Action Double-Barrel Shotgun
Sorry for late answer, because I couldn't log into my main account.Im gonna fix weapon

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1 month 2 weeks ago - 1 month 2 weeks ago #5 by HydroGaming2
Last edit: 1 month 2 weeks ago by HydroGaming2.

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  • DeVloek
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1 month 2 weeks ago #6 by DeVloek
Replied by DeVloek on topic Pump-Action Double-Barrel Shotgun
wow, Chasm: The Rift.... I haven't thought about this game since... 1997? :-}
I really liked it back in the day, although it never held up to games like Quake and Unreal, and seems like it hasn't aged very well but some of the assets are still pretty cool I guess.

I like this gun, however I'd try to darken a few pixels on the edge of the double barrel and the grip, there are a few brighter ones that stand out too much imo.

Also you have to add Decal "Bulletchip" to the default block, otherwise the hitscans from this gun won't put any bullet holes into walls.

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  • Gothic
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1 month 2 weeks ago - 1 month 2 weeks ago #7 by Gothic
Replied by Gothic on topic Pump-Action Double-Barrel Shotgun
You removed one of the firing functions, and now it's much weaker than the super shotgun while using the same number of shells. To balance it better I suggest doing this:
Code:
  Fire:     DUOB A 3     DUOB A 0 { A_StartSound("weapons/padbsfire",5); A_Quake(2,2,0,200); A_Recoil(1); }     DUOF A 3 BRIGHT A_FireBullets (11.2, 7.1, 10, 6, "BulletPuff")     DUOF B 3 BRIGHT A_FireBullets (11.2, 7.1, 10, 6, "BulletPuff")     DUOB A 5     DUOB A 5 A_CheckReload     DUOB B 2 A_StartSound("weapons/padbspump",6)     DUOB C 2     DUOB D 7     DUOB C 4     DUOB B 3     DUOB A 7     DUOB A 5 A_ReFire     Goto Ready
And change its AmmoUse property to 1
Last edit: 1 month 2 weeks ago by Gothic.

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  • HydroGaming2
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1 month 2 weeks ago #8 by HydroGaming2
Replied by HydroGaming2 on topic Pump-Action Double-Barrel Shotgun

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  • Gothic
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1 month 2 weeks ago #9 by Gothic
Replied by Gothic on topic Pump-Action Double-Barrel Shotgun

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