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[UPDATE] Catharsi & Source Guardian

  • scalliano
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9 years 11 months ago - 9 years 11 months ago #1 by scalliano
[UPDATE] Catharsi & Source Guardian was created by scalliano
Updated the Catharsi and SourceGuardian as the detonator was using A_Die to call the explosion sound. This was causing (G)ZDoom to crash to desktop.

[DOWNLOAD]
Catharsi: https://www.m*diafire.com/?ura6xprpdczyear
Source Guardian: https://www.m*diafire.com/?ik6qbjxx4tjt3rb
Last edit: 9 years 11 months ago by scalliano.

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  • Blue Shadow
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9 years 11 months ago #2 by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] Catharsi & Source Guardian
I found that the A_CustomMissile calls in the Spawn state of the guardian's detonator are kind of useless (this has nothing to do with your changes). The detonator in most cases explodes before reaching those calls, something to do with how Doom-style bouncing kills the projectile when it loses momentum, I think.

The Catharsi's detonator didn't cause any issues when testing it (the version currently on the repo), which to be expected, since A_Die will kill it, making it play its death sound, anyway.

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9 years 8 months ago #3 by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] Catharsi & Source Guardian
Update: the change that was introduced to A_Die to handle killing projectiles* was reverted , and as a result, these monsters (the Source Guardian, at least) won't cause the engine to crash anymore.

And since the only change that was introduced here was to fix the crash issue, which is no longer a problem, I'm closing this.

I'll probably make a "maintenance" update for these two monster submissions later on.

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