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[SUBMISSION] Sabaoth

  • yuraofthehairfan
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9 years 9 months ago #11 by yuraofthehairfan
Replied by yuraofthehairfan on topic [SUBMISSION] Sabaoth
THANK YOU FOR MAKING THIS!

Hmm one thing that I might help with is the death maybe make one explosion about the same time as the death
but that's just me
I do hope this gets finished :D

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  • scalliano
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9 years 8 months ago #12 by scalliano
Replied by scalliano on topic [SUBMISSION] Sabaoth
I thought it was finished :(

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  • DBJ87
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8 years 10 months ago #13 by DBJ87
Replied by DBJ87 on topic [SUBMISSION] Sabaoth
I've just had a look at it, think you've done a great job recreating Sabaoth. I've also noticed a longer delay when the BFG-shot is being fired, but that has it's pros and cons- it's a bit easier to dodge and depending on the Player's style of play, that can be a good or bad thing. Apart from that, I don't see anything wrong with this. Good job! :)

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8 years 9 months ago - 8 years 5 months ago #14 by DBJ87
Replied by DBJ87 on topic [SUBMISSION] Sabaoth
I have modified it to have the Boss Explosions on death (Like the Icon of Sin), changed the firing sound position so it'll chase the target first before firing & a bit more health (I thought it was a bit low). [Edit: 24/06] Also recently added some of Saboath's voice overs for sight & active usage taken from Doom 3, If you want to take a look, let me know. And I'll post it here.
Last edit: 8 years 5 months ago by DBJ87. Reason: More information added

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  • MagicWazard
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8 years 6 months ago #15 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Sabaoth
I did notice that one of the BossExplosion puffs gets launched at an uncharacteristically high velocity (I think it's the one being spawned on Line 73; it looks like the Y-offset value went to the Z-offset position, and the Z-offset value went to the X-velocity).

I will also continue to complain about the use of the BFG tracers versus standard splash, but I won't argue to reject it on that grounds alone. :)

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  • DBJ87
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8 years 5 months ago #16 by DBJ87
Replied by DBJ87 on topic [SUBMISSION] Sabaoth

I have modified it to have the Boss Explosions on death (Like the Icon of Sin), changed the firing sound position so it'll chase the target first before firing & a bit more health (I thought it was a bit low). [Edit: 24/06] Also recently added some of Saboath's voice overs for sight & active usage taken from Doom 3, If you want to take a look, let me know. And I'll post it here.


Added some extra changes to this today and have done frequently since first using this-- just thought I'd add the file here, see if it helps with scalliano's submission...

-PainChance removed when firing & BFG firing delay restructured from original.
-Sabaoth & Demon Boss Voices from Doom 3 added to Sight, Death & Active Sounds
-Health Increased (But this was a personal preference to make a fight against him last longer)
-Icon of Sin/Skulltag's Juggernaut Mancubus Boss Explosion effects on death.

Not added anything to the credits etc- just notes in the credits stating what I'd done
Attachments:

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  • Blue Shadow
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8 years 4 months ago #17 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Sabaoth
Before I comment on DBJ87's revised version, I'd like to hear from scalliano, first, since this is his submission originally.

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  • Dreadopp
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8 years 1 month ago #18 by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Sabaoth
Just wondering if there was any update on the BossExplosion puff issue MagicWazard mentioned.

I like the monster itself, but wow is it hard. The blue armor feels useless next to those BFG shots. :P Regarding DBJ87's edit, I don't think it really needs a health increase since it currently sits with the Cyberdemon and Mastermind. Plus, as I said, it's already pretty challenging.

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7 years 8 months ago #19 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Sabaoth
I'd have approved and added this if the explosion effect issue mentioned above by MagicWazard was fixed...

Closed due to lack of feedback.

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