[SUBMISSION] Sabaoth
- yuraofthehairfan
- Demon
- Posts: 31
Hmm one thing that I might help with is the death maybe make one explosion about the same time as the death
but that's just me
I do hope this gets finished
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- scalliano
- Topic Author
- Dark Imp
- Posts: 9
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- DBJ87
- Wicked
- Posts: 228
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- DBJ87
- Wicked
- Posts: 228
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- MagicWazard
- Moderator
- Posts: 808
I will also continue to complain about the use of the BFG tracers versus standard splash, but I won't argue to reject it on that grounds alone.
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- DBJ87
- Wicked
- Posts: 228
I have modified it to have the Boss Explosions on death (Like the Icon of Sin), changed the firing sound position so it'll chase the target first before firing & a bit more health (I thought it was a bit low). [Edit: 24/06] Also recently added some of Saboath's voice overs for sight & active usage taken from Doom 3, If you want to take a look, let me know. And I'll post it here.
Added some extra changes to this today and have done frequently since first using this-- just thought I'd add the file here, see if it helps with scalliano's submission...
-PainChance removed when firing & BFG firing delay restructured from original.
-Sabaoth & Demon Boss Voices from Doom 3 added to Sight, Death & Active Sounds
-Health Increased (But this was a personal preference to make a fight against him last longer)
-Icon of Sin/Skulltag's Juggernaut Mancubus Boss Explosion effects on death.
Not added anything to the credits etc- just notes in the credits stating what I'd done
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- Blue Shadow
- Administrator
- Posts: 1129
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- Dreadopp
- Administrator
- Posts: 183
I like the monster itself, but wow is it hard. The blue armor feels useless next to those BFG shots. Regarding DBJ87's edit, I don't think it really needs a health increase since it currently sits with the Cyberdemon and Mastermind. Plus, as I said, it's already pretty challenging.
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- Blue Shadow
- Administrator
- Posts: 1129
Closed due to lack of feedback.
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