[SUBMISSION] Aracknight
- Ganbare-Lucifer
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- Cacodemon
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1 month 3 weeks ago - 1 month 3 weeks ago #1
by Ganbare-Lucifer
[SUBMISSION] Aracknight was created by Ganbare-Lucifer
Name: Aracknight
Difficulty: Hard
Connections: Arachnotron
Summon: Aracknight
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: Yes
Actor modification: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria
https://drive.google.com/file/d/1b2zRXPPSnd_C3gcRNlkE4PV1qPEEzO8k/view?usp=drive_link
Difficulty: Hard
Connections: Arachnotron
Summon: Aracknight
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: Yes
Actor modification: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria
https://drive.google.com/file/d/1b2zRXPPSnd_C3gcRNlkE4PV1qPEEzO8k/view?usp=drive_link
Last edit: 1 month 3 weeks ago by Ganbare-Lucifer.
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- Gothic
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1 month 3 weeks ago #2
by Gothic
Replied by Gothic on topic [SUBMISSION] Aracknight
The problem with this and the Draugr is that they're simply reskins of the Arachnotron and Revenant respectively. Have you tried giving them new attack patterns or different projectiles?
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- Ganbare-Lucifer
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- Cacodemon
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1 month 3 weeks ago - 1 month 3 weeks ago #3
by Ganbare-Lucifer
Updated Draugr to give him an Unmaker beam as Missile2
Will think about what to give to the Aracknight
EDIT: Edited the Aracknight to have a Missile2 which spreads upon impact.
Replied by Ganbare-Lucifer on topic [SUBMISSION] Aracknight
I thought the armor thingie was enough, I guess I can tweak them a bitThe problem with this and the Draugr is that they're simply reskins of the Arachnotron and Revenant respectively. Have you tried giving them new attack patterns or different projectiles?
Updated Draugr to give him an Unmaker beam as Missile2
Will think about what to give to the Aracknight
EDIT: Edited the Aracknight to have a Missile2 which spreads upon impact.
Last edit: 1 month 3 weeks ago by Ganbare-Lucifer.
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- DeVloek
- Hades Elemental
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1 month 2 weeks ago #4
by DeVloek
Replied by DeVloek on topic [SUBMISSION] Aracknight
one suggestion to make this monster behave less like the Arachnotron is to randomly jump to the See state during the attack, so it can reposition. Then make it walk faster so the repositioning attempt isn't just the first step to its downfall
Also I think the missile2 attack should be used more often.
Also I think the missile2 attack should be used more often.
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- Gothic
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1 month 1 week ago #5
by Gothic
Replied by Gothic on topic [SUBMISSION] Aracknight
You forgot to define its ActiveSound, and remove the AttackSound as it isn't used. The walking sound doesn't play because it uses the wrong arguments, it should be like this:
As for the new attacks, the spreading missile is basically what the Corpulent does. Why not just cover more area with its normal attack? like this:
Code:
A_StartSound("aracknight/walk",4,CHANF_OVERLAP)
Code:
Missile:
ARAC A 20 Bright A_FaceTarget
TNT1 A 0 A_FaceTarget
ARAC H 4 Bright A_CustomMissile("AracknightMissile",20,0,0,0,0)
ARAC G 5 Bright
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_CustomMissile("AracknightMissile",20,0,-10,0,0)
ARAC H 4 Bright A_CustomMissile("AracknightMissile",20,0,10,0,0)
ARAC G 5 Bright
ARAC G 1 Bright A_SpidRefire
Goto Missile+1
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- Ganbare-Lucifer
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- Cacodemon
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1 month 1 week ago #6
by Ganbare-Lucifer
Updated
Replied by Ganbare-Lucifer on topic [SUBMISSION] Aracknight
ThanksYou forgot to define its ActiveSound, and remove the AttackSound as it isn't used. The walking sound doesn't play because it uses the wrong arguments, it should be like this:
Code:A_StartSound("aracknight/walk",4,CHANF_OVERLAP)
As for the new attacks, the spreading missile is basically what the Corpulent does. Why not just cover more area with its normal attack? like this:
Code:Missile: ARAC A 20 Bright A_FaceTarget TNT1 A 0 A_FaceTarget ARAC H 4 Bright A_CustomMissile("AracknightMissile",20,0,0,0,0) ARAC G 5 Bright TNT1 A 0 A_FaceTarget TNT1 A 0 A_CustomMissile("AracknightMissile",20,0,-10,0,0) ARAC H 4 Bright A_CustomMissile("AracknightMissile",20,0,10,0,0) ARAC G 5 Bright ARAC G 1 Bright A_SpidRefire Goto Missile+1
Updated
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- Gothic
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1 month 1 week ago #7
by Gothic
Replied by Gothic on topic [SUBMISSION] Aracknight
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