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[SUBMISSION] Infernal

  • Ganbare-Lucifer
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  • Cacodemon
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1 month 3 weeks ago - 1 month 3 weeks ago #1 by Ganbare-Lucifer
[SUBMISSION] Infernal was created by Ganbare-Lucifer
Name: Infernal
Difficulty: Hard
Connections: Cacodemon
Summon: Infernal
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
GLDefs: Yes
Actor modification: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria

An upgraded version of the Inferno (who uses edited Pain Elemental sprites), replace if you want

https://drive.google.com/file/d/1wpB4I5du_9U83reUQ8-3t2ilLqAHSdXE/view?usp=drive_link
Last edit: 1 month 3 weeks ago by Ganbare-Lucifer.

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  • DeVloek
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  • Hades Elemental
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1 month 2 weeks ago - 1 month 2 weeks ago #2 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Infernal
This monster looks awesome but it's basically just a Cacodemon reskin, so it's a bit boring to fight tbh. Maybe add some custom attack patterns like the BruiserAfrit has? That one was great and the best monster out of the ones I tried so far. This one could be great too :-)

Also the file throws a small error on startup
Code:
Script error, "Infernal.pk3:gldefs.txt" line 1: Warning: dynamic lights attached to non-existent actor InfernalBall

edit: thinking of it, I remembered the new fire sprites from  Legacy of Rust. I think those would fit perfectly for this monster. Make it spawn a fire wherever the projectile hits, creating environmental hazards for the player to dodge. But I guess you'd have to wait a bit to do that, until the admins or mods allow the use of id1.wad assets. Or take the Archvile fire as a placeholder.
Last edit: 1 month 2 weeks ago by DeVloek.

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  • Ganbare-Lucifer
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  • Cacodemon
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1 month 2 weeks ago #3 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Infernal

This monster looks awesome but it's basically just a Cacodemon reskin, so it's a bit boring to fight tbh. Maybe add some custom attack patterns like the BruiserAfrit has? That one was great and the best monster out of the ones I tried so far. This one could be great too :-)

Also the file throws a small error on startup
Code:
Script error, "Infernal.pk3:gldefs.txt" line 1: Warning: dynamic lights attached to non-existent actor InfernalBall
 
Updated
Also, I said that it's intended to update the Inferno sprites because this and the Inferno on 667 work the same.

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  • Gothic
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1 month 2 weeks ago #4 by Gothic
Replied by Gothic on topic [SUBMISSION] Infernal
I'm not gonna miss the old Inferno.
The fireball is lacking the trail it had in the old version.

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  • Ganbare-Lucifer
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  • Cacodemon
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1 month 2 weeks ago #5 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Infernal

I'm not gonna miss the old Inferno.
The fireball is lacking the trail it had in the old version.
 
Updated

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  • Gothic
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1 month 2 weeks ago #6 by Gothic
Replied by Gothic on topic [SUBMISSION] Infernal
Updated
Some of the sprites had weird green pixels, so I had to reimport the sprites from Hell Forged. Check if the other HF submissions have this problem too.

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  • Ganbare-Lucifer
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  • Cacodemon
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1 month 2 weeks ago #7 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Infernal

Updated
Some of the sprites had weird green pixels, so I had to reimport the sprites from Hell Forged. Check if the other HF submissions have this problem too.
 
It's funny it is still showing the Pain Elemental edit older version, is it an oversight?

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  • Gothic
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1 month 2 weeks ago #8 by Gothic
Replied by Gothic on topic [SUBMISSION] Infernal
Try it now. If it's still showing the old image, clean up your cache.

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