[SUBMISSION] Wrath Demon
- Ganbare-Lucifer
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- Cacodemon
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- Posts: 136
4 months 1 week ago - 4 months 4 days ago #1
by Ganbare-Lucifer
[SUBMISSION] Wrath Demon was created by Ganbare-Lucifer
Name: Wrath Demon
Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage
Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.
https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link
Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage
Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.
https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link
Last edit: 4 months 4 days ago by Ganbare-Lucifer.
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- DeVloek
- Arachnotron
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4 months 5 days ago #2
by DeVloek
Replied by DeVloek on topic [SUBMISSION] Wrath Elemental
Nice concept, but the monster has some issues. When trying to do the charge attack, it often gets stuck on the spot. Not sure whats the cause, it seems to happen only when the monster is on ground level, when it's up in the air the charge attack works.
Speaking of which, I'd like to suggest some way of stopping the charge, for example a simple A_Stop before the jump back to the See state should do the trick. Otherwise the monster will float away until it hits an obstacle, which can be very annoying in big open maps. I hate lost souls (and cacos too) mostly for that reason.
The projectile attack is a bit too spammy imo, I think it would be better if the monster uses it less often, and uses the charge attack at a larger distance.
Speaking of which, I'd like to suggest some way of stopping the charge, for example a simple A_Stop before the jump back to the See state should do the trick. Otherwise the monster will float away until it hits an obstacle, which can be very annoying in big open maps. I hate lost souls (and cacos too) mostly for that reason.
The projectile attack is a bit too spammy imo, I think it would be better if the monster uses it less often, and uses the charge attack at a larger distance.
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- Gothic
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4 months 4 days ago #3
by Gothic
Replied by Gothic on topic [SUBMISSION] Wrath Elemental
May I request to change its name to Wrath Demon as it was
originally?
It's not much of an elemental in my opinion.
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- Ganbare-Lucifer
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- Cacodemon
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4 months 4 days ago #4
by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Wrath Demon
Done, changed the first post to put the new link tooMay I request to change its name to Wrath Demon as it was originally? It's not much of an elemental in my opinion.
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- Gothic
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3 months 3 weeks ago #5
by Gothic
Replied by Gothic on topic [SUBMISSION] Wrath Demon
Instead of having a very short charging attack, give it a range check so it stops if it gets too far from its target:
Also you should increase the distance check in A_JumpifCloser to 384.
Code:
Charger:
WRTH B 10 BRIGHT A_FaceTarget
WRTH C 4 BRIGHT A_SkullAttack
WRTH D 5 BRIGHT A_CheckRange(512,"Brake",false)
Goto Charger+2
Brake:
WRTH D 5 BRIGHT A_ChangeVelocity(0,0,0,CVF_REPLACE)
Goto See
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- Ganbare-Lucifer
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- Cacodemon
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3 months 3 weeks ago #6
by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Wrath Demon
>Play UpdatedRecord.wav fileInstead of having a very short charging attack, give it a range check so it stops if it gets too far from its target:
Code:Charger: WRTH B 10 BRIGHT A_FaceTarget WRTH C 4 BRIGHT A_SkullAttack WRTH D 5 BRIGHT A_CheckRange(512,"Brake",false) Goto Charger+2 Brake: WRTH D 5 BRIGHT A_ChangeVelocity(0,0,0,CVF_REPLACE) Goto See
Also you should increase the distance check in A_JumpifCloser to 384.
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- Gothic
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3 months 3 weeks ago #7
by Gothic
Replied by Gothic on topic [SUBMISSION] Wrath Demon
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