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[SUBMISSION] Toxic Afrit

  • Ganbare-Lucifer
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4 months 1 week ago #1 by Ganbare-Lucifer
[SUBMISSION] Toxic Afrit was created by Ganbare-Lucifer
Name: Toxic Afrit
Difficulty: Hard
Connection: Uses ArchonComet from ArchonOfHell actor
Summon: ToxicAfrit
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Nanami, Ghastly_dragon, mattbratt11
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Espi, Ebola, mattbratt11 (Recolor)
Idea Base: Afrit from Realm667

Description:
You thought the Afrit was a pain in your bottom? Think again. Here comes its cousin the Toxic Afrit, using poisonous projectiles to make your time even worse.

https://drive.google.com/file/d/1L9qEh_J_azJ1SJ1FHMGP0VvEoXuQqZrf/view?usp=drive_link

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  • DeVloek
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4 months 5 days ago #2 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Toxic Afrit
this doesn't start, error message:
Code:
Script error, "ToxicAfrit.pk3:decorate" line 1: Parent type 'DoomAfrit' not found in ToxicAfrit Execution could not continue. 1 errors while parsing DECORATE scripts

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  • Ganbare-Lucifer
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  • Cacodemon
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4 months 5 days ago #3 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Toxic Afrit

this doesn't start, error message:
Code:
Script error, "ToxicAfrit.pk3:decorate" line 1: Parent type 'DoomAfrit' not found in ToxicAfrit Execution could not continue. 1 errors while parsing DECORATE scripts
 
Updated

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  • DeVloek
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4 months 5 days ago #4 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Toxic Afrit
It does work without errors now.

Nice monster, I like the look and the warping satellites, however I have a few suggestions:

The green fire translation is too much, the fire sprites have lost all detail and are just plain green which doesn't look good imho.
also the fire is kinda useless, in my test map the monster only spawned the fire directly under it, and it doesn't spread so the attack is basically harmless, the only purpose I can see is blocking the player's way, or maybe triggering infights ;-)
Would be nice if the fire spreads out towards the player or something like that, maybe as a floorhugger projectile? Doesn't have to be a fast one, just some movement would be nice so the player has to be more aware around the monster.

I noticed the meteor impact doesn't seem to have much of an impact if you know what i mean... I mean the damage is absolutely deadly, but the explosion effect is kinda lacking, maybe make it explode into a toxic cloud that slowly dissipates or something like that? Or the stationary fire from the other attack ;-)

Poison damage over time doesn't seem to work, if that's even intended? I forgot how to use it in decorate so I'm not sure.

Last thing, the monster can clip into ceilings from the shoulders upwards. increasing height by 10 or 15 should do the trick.

 

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  • Gothic
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4 months 3 days ago #5 by Gothic
Replied by Gothic on topic [SUBMISSION] Toxic Afrit
To be brutally honest, I don't find this monster interesting. It's basically a green Afrit with the same kind of attacks, but more powerful, and green. There's nothing really toxic about it, both visually and technically.

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  • CaptainToenail
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4 months 2 days ago #6 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Toxic Afrit
I would make a toxic cloud of poison hover around its waste area to fit the theme, cut out the fire stuff, and maybe go for a more dirty khaki green, or bright lime green colour, rather than basic green. this would emphasise the toxic or poisonous theme.

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  • Gothic
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3 months 3 weeks ago #7 by Gothic
Replied by Gothic on topic [SUBMISSION] Toxic Afrit
Basically everything should be remade from the ground up., and seeing the lack of quality control put into your other submissions, I don't think this could happen any time soon.
Closing this.

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