[UPDATE] SuperStim
- CaptainToenail
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- Wicked
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8 months 1 week ago - 8 months 1 week ago #1
by CaptainToenail
[UPDATE] SuperStim was created by CaptainToenail
New graphics, pk3 and converted to zscript. The original Decorate code and sprite are still included in the package. I've included a few extra sprite variants also, with red/green/white crosses for modders to choose from, if they prefer those over the pill.
[Info]
Name: SuperStim
Type: Protection & Health
Palette: Doom
Summon: SuperStim
Duration: 10 seconds
Use type: Instant
[Credits]
Submitted: Captain Toenail
Decorate: Captain Toenail
GLDefs: None
Sounds: None
Sprites: Id Software
Sprite Edit: Captain Toenail
Idea Base: Berserk
[Description]
A stimpack loaded with experimental drugs that briefly gives the user an
extreme tolerance to injury and pain.
Heals ten hitpoints, and provides 10 seconds of 75% damage resistance.
[Info]
Name: SuperStim
Type: Protection & Health
Palette: Doom
Summon: SuperStim
Duration: 10 seconds
Use type: Instant
[Credits]
Submitted: Captain Toenail
Decorate: Captain Toenail
GLDefs: None
Sounds: None
Sprites: Id Software
Sprite Edit: Captain Toenail
Idea Base: Berserk
[Description]
A stimpack loaded with experimental drugs that briefly gives the user an
extreme tolerance to injury and pain.
Heals ten hitpoints, and provides 10 seconds of 75% damage resistance.
Last edit: 8 months 1 week ago by CaptainToenail.
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- DeVloek
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- Arachnotron
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8 months 1 week ago #2
by DeVloek
Replied by DeVloek on topic [UPDATE] SuperStim
isn't it 75% resistance? since you only take 25% damageprovides 10 seconds of 25% damage resistance
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- CaptainToenail
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- Wicked
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8 months 1 week ago #3
by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] SuperStim
Good catch - fixed
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- Gothic
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8 months 1 week ago #4
by Gothic
Replied by Gothic on topic [UPDATE] SuperStim
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