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[SUBMISSION] Doom RPG Fiend

  • Ganbare-Lucifer
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1 month 3 weeks ago #1 by Ganbare-Lucifer
[SUBMISSION] Doom RPG Fiend was created by Ganbare-Lucifer
Name: Doom RPG Fiend
Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link

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  • DeVloek
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1 month 2 weeks ago #2 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Doom RPG Fiend
this one doesn't start at all
Code:
Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 52: Error parsing defs.  Unknown tag: {.

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1 month 2 weeks ago #3 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Doom RPG Fiend

this one doesn't start at all
Code:
Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 52: Error parsing defs.  Unknown tag: {.
 
I hate when I accidentally skip a 'BrightMap Sprite FINDJ1'
Updated

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1 month 2 weeks ago - 1 month 2 weeks ago #4 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Doom RPG Fiend
file is starting now, but it still has some minor gldefs errors
Code:
Brightmap 'BMFINDJ1' not found in texture 'FINDJ1' Brightmap 'BMFINDJ2' not found in texture 'FINDJ2' Brightmap 'BMFINDJ3' not found in texture 'FINDJ3' Brightmap 'BMFINDJ4' not found in texture 'FINDJ4' Brightmap 'BMFINDJ5' not found in texture 'FINDJ5' Brightmap 'BMFINDJ6' not found in texture 'FINDJ6' Brightmap 'BMFINDJ7' not found in texture 'FINDJ7' Brightmap 'BMFINDJ8' not found in texture 'FINDJ8'

Got not much to say about the monster itself, as it's just a recolored revenant, not very interesting tbh. The color looks odd too, at least the "pants" part that I think resembles dried blood or flesh in the original, here it's just a pink mess that doesn't look good. The rest looks fine, the blue details on the upper part look nice.

edit: just noticed a few stray pink pixels in some frames, those really stand out and don't look good at all. I'd remove those and then either get rid of the pink color altogether, or use the other pinkish colors and some dark red for shading around the pink parts.
Last edit: 1 month 2 weeks ago by DeVloek.

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1 month 2 weeks ago #5 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Doom RPG Fiend

file is starting now, but it still has some minor gldefs errors
Code:
Brightmap 'BMFINDJ1' not found in texture 'FINDJ1' Brightmap 'BMFINDJ2' not found in texture 'FINDJ2' Brightmap 'BMFINDJ3' not found in texture 'FINDJ3' Brightmap 'BMFINDJ4' not found in texture 'FINDJ4' Brightmap 'BMFINDJ5' not found in texture 'FINDJ5' Brightmap 'BMFINDJ6' not found in texture 'FINDJ6' Brightmap 'BMFINDJ7' not found in texture 'FINDJ7' Brightmap 'BMFINDJ8' not found in texture 'FINDJ8'

Got not much to say about the monster itself, as it's just a recolored revenant, not very interesting tbh. The color looks odd too, at least the "pants" part that I think resembles dried blood or flesh in the original, here it's just a pink mess that doesn't look good. The rest looks fine, the blue details on the upper part look nice.

edit: just noticed a few stray pink pixels in some frames, those really stand out and don't look good at all. I'd remove those and then either get rid of the pink color altogether, or use the other pinkish colors and some dark red for shading around the pink parts.
 
Updated.avi

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  • Gothic
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1 month 2 weeks ago #6 by Gothic
Replied by Gothic on topic [SUBMISSION] Doom RPG Fiend
While it is an interesting recolor, it's just a revenant reskin.

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1 month 2 weeks ago - 1 month 1 week ago #7 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Doom RPG Fiend

While it is an interesting recolor, it's just a revenant reskin.


 
I could try to make it interesting like the Ghoul in the site, maybe use an electric tracer and ice melee paralization?

EDIT: Decided to go with the Stunner effect projectile. In other words, updated.
Last edit: 1 month 1 week ago by Ganbare-Lucifer.

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1 month 1 week ago #8 by Gothic
Replied by Gothic on topic [SUBMISSION] Doom RPG Fiend
It's not starting, and it throws me these errors:
Code:
Brightmap 'Brightmaps/BMFINDJ1.png' not found in texture 'FINDJ1' Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 53: Error parsing defs. Unknown tag: {.
Again, test your submissions properly before posting them.

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1 month 1 week ago #9 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Doom RPG Fiend

It's not starting, and it throws me these errors:
Code:
Brightmap 'Brightmaps/BMFINDJ1.png' not found in texture 'FINDJ1' Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 53: Error parsing defs. Unknown tag: {.

Again, test your submissions properly before posting them.
 
Tried MANY Brightmaps folder methods without success, until finding out that just putting them in 'Brightman/auto' and removing them from GLDefs work.
Updated.

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2 weeks 6 days ago #10 by Gothic
Replied by Gothic on topic [SUBMISSION] Doom RPG Fiend
I really like the idea of a revenant that stops its target temporarily so it has a chance to get into its melee range.
I think it could use some improvements, so I made an edited version with the following changes
  • It can now shoot 1 projectile at a time. It will not fire another until it impacts a wall/solid object, and if it hits its target, it will not fire again until the stun effect runs out. If it switches target after hitting the previous target, it will fire another rocket at the new target.
  • The monster now moves and punches slightly faster than the regular Revenant. The projectile is also faster and it always homes in instead of just sometimes.
  • The stun effect has been simplified, now it will always last 5 seconds instead of calculating health and pain chance.
  • Gave the projectile a particle trail. I think it looks nice.
Let me know if you agree or disagree with any of the changes:
 

File Attachment:

File Name: revfiend edit.zip
File Size:255 KB

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