[SUBMISSION] Doom RPG Fiend
- Ganbare-Lucifer
- Topic Author
- Cacodemon
Less
More
- Posts: 136
4 months 1 week ago #1
by Ganbare-Lucifer
[SUBMISSION] Doom RPG Fiend was created by Ganbare-Lucifer
Name: Doom RPG Fiend
Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea
A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.
https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link
Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea
A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.
https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link
Please Log in or Create an account to join the conversation.
- DeVloek
- Arachnotron
Less
More
- Posts: 401
4 months 5 days ago #2
by DeVloek
Replied by DeVloek on topic [SUBMISSION] Doom RPG Fiend
this one doesn't start at all
Code:
Execution could not continue.
Script error, "imx_fiend.pk3:gldefs" line 52:
Error parsing defs. Unknown tag: {.
Please Log in or Create an account to join the conversation.
- Ganbare-Lucifer
- Topic Author
- Cacodemon
Less
More
- Posts: 136
4 months 5 days ago #3
by Ganbare-Lucifer
Updated
Replied by Ganbare-Lucifer on topic [SUBMISSION] Doom RPG Fiend
I hate when I accidentally skip a 'BrightMap Sprite FINDJ1'this one doesn't start at all
Code:Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 52: Error parsing defs. Unknown tag: {.
Updated
Please Log in or Create an account to join the conversation.
- DeVloek
- Arachnotron
Less
More
- Posts: 401
4 months 5 days ago - 4 months 5 days ago #4
by DeVloek
Replied by DeVloek on topic [SUBMISSION] Doom RPG Fiend
file is starting now, but it still has some minor gldefs errors
Got not much to say about the monster itself, as it's just a recolored revenant, not very interesting tbh. The color looks odd too, at least the "pants" part that I think resembles dried blood or flesh in the original, here it's just a pink mess that doesn't look good. The rest looks fine, the blue details on the upper part look nice.
edit: just noticed a few stray pink pixels in some frames, those really stand out and don't look good at all. I'd remove those and then either get rid of the pink color altogether, or use the other pinkish colors and some dark red for shading around the pink parts.
Code:
Brightmap 'BMFINDJ1' not found in texture 'FINDJ1'
Brightmap 'BMFINDJ2' not found in texture 'FINDJ2'
Brightmap 'BMFINDJ3' not found in texture 'FINDJ3'
Brightmap 'BMFINDJ4' not found in texture 'FINDJ4'
Brightmap 'BMFINDJ5' not found in texture 'FINDJ5'
Brightmap 'BMFINDJ6' not found in texture 'FINDJ6'
Brightmap 'BMFINDJ7' not found in texture 'FINDJ7'
Brightmap 'BMFINDJ8' not found in texture 'FINDJ8'
Got not much to say about the monster itself, as it's just a recolored revenant, not very interesting tbh. The color looks odd too, at least the "pants" part that I think resembles dried blood or flesh in the original, here it's just a pink mess that doesn't look good. The rest looks fine, the blue details on the upper part look nice.
edit: just noticed a few stray pink pixels in some frames, those really stand out and don't look good at all. I'd remove those and then either get rid of the pink color altogether, or use the other pinkish colors and some dark red for shading around the pink parts.
Last edit: 4 months 5 days ago by DeVloek.
Please Log in or Create an account to join the conversation.
- Ganbare-Lucifer
- Topic Author
- Cacodemon
Less
More
- Posts: 136
4 months 5 days ago #5
by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Doom RPG Fiend
Updated.avifile is starting now, but it still has some minor gldefs errors
Code:Brightmap 'BMFINDJ1' not found in texture 'FINDJ1' Brightmap 'BMFINDJ2' not found in texture 'FINDJ2' Brightmap 'BMFINDJ3' not found in texture 'FINDJ3' Brightmap 'BMFINDJ4' not found in texture 'FINDJ4' Brightmap 'BMFINDJ5' not found in texture 'FINDJ5' Brightmap 'BMFINDJ6' not found in texture 'FINDJ6' Brightmap 'BMFINDJ7' not found in texture 'FINDJ7' Brightmap 'BMFINDJ8' not found in texture 'FINDJ8'
Got not much to say about the monster itself, as it's just a recolored revenant, not very interesting tbh. The color looks odd too, at least the "pants" part that I think resembles dried blood or flesh in the original, here it's just a pink mess that doesn't look good. The rest looks fine, the blue details on the upper part look nice.
edit: just noticed a few stray pink pixels in some frames, those really stand out and don't look good at all. I'd remove those and then either get rid of the pink color altogether, or use the other pinkish colors and some dark red for shading around the pink parts.
Please Log in or Create an account to join the conversation.
- Gothic
- Moderator
Less
More
- Posts: 1259
4 months 3 days ago #6
by Gothic
Replied by Gothic on topic [SUBMISSION] Doom RPG Fiend
While it is an interesting recolor, it's just a revenant reskin.
Please Log in or Create an account to join the conversation.
- Ganbare-Lucifer
- Topic Author
- Cacodemon
Less
More
- Posts: 136
4 months 3 days ago - 3 months 3 weeks ago #7
by Ganbare-Lucifer
EDIT: Decided to go with the Stunner effect projectile. In other words, updated.
Replied by Ganbare-Lucifer on topic [SUBMISSION] Doom RPG Fiend
I could try to make it interesting like the Ghoul in the site, maybe use an electric tracer and ice melee paralization?While it is an interesting recolor, it's just a revenant reskin.
EDIT: Decided to go with the Stunner effect projectile. In other words, updated.
Last edit: 3 months 3 weeks ago by Ganbare-Lucifer.
Please Log in or Create an account to join the conversation.
- Gothic
- Moderator
Less
More
- Posts: 1259
3 months 3 weeks ago #8
by Gothic
Replied by Gothic on topic [SUBMISSION] Doom RPG Fiend
It's not starting, and it throws me these errors:
Again, test your submissions properly before posting them.
Code:
Brightmap 'Brightmaps/BMFINDJ1.png' not found in texture 'FINDJ1'
Execution could not continue.
Script error, "imx_fiend.pk3:gldefs" line 53:
Error parsing defs. Unknown tag: {.
Please Log in or Create an account to join the conversation.
- Ganbare-Lucifer
- Topic Author
- Cacodemon
Less
More
- Posts: 136
3 months 3 weeks ago #9
by Ganbare-Lucifer
Updated.
Replied by Ganbare-Lucifer on topic [SUBMISSION] Doom RPG Fiend
Tried MANY Brightmaps folder methods without success, until finding out that just putting them in 'Brightman/auto' and removing them from GLDefs work.It's not starting, and it throws me these errors:
Code:Brightmap 'Brightmaps/BMFINDJ1.png' not found in texture 'FINDJ1' Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 53: Error parsing defs. Unknown tag: {.
Again, test your submissions properly before posting them.
Updated.
Please Log in or Create an account to join the conversation.
- Gothic
- Moderator
Less
More
- Posts: 1259
3 months 1 week ago #10
by Gothic
Replied by Gothic on topic [SUBMISSION] Doom RPG Fiend
I really like the idea of a revenant that stops its target temporarily so it has a chance to get into its melee range.
I think it could use some improvements, so I made an edited version with the following changes
I think it could use some improvements, so I made an edited version with the following changes
- It can now shoot 1 projectile at a time. It will not fire another until it impacts a wall/solid object, and if it hits its target, it will not fire again until the stun effect runs out. If it switches target after hitting the previous target, it will fire another rocket at the new target.
- The monster now moves and punches slightly faster than the regular Revenant. The projectile is also faster and it always homes in instead of just sometimes.
- The stun effect has been simplified, now it will always last 5 seconds instead of calculating health and pain chance.
- Gave the projectile a particle trail. I think it looks nice.
Please Log in or Create an account to join the conversation.