[SUBMISSION] Director
- Ganbare-Lucifer
-
Topic Author
- Cacodemon
-
Less
More
- Posts: 140
8 months 1 week ago #1
by Ganbare-Lucifer
[SUBMISSION] Director was created by Ganbare-Lucifer
Name: Director
Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria
Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.
https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link
Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria
Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.
https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link
Please Log in or Create an account to join the conversation.
- DeVloek
-
- Arachnotron
-
Less
More
- Posts: 401
8 months 1 week ago #2
by DeVloek
Replied by DeVloek on topic [SUBMISSION] Director
At the risk of sounding like a wuss, I think this one is a bit overpowered. Even with 200 health and 200 blue armor you are dead within 3 seconds, regardless of distance. Dodging the fast projectiles is almost impossible unless the map has a lot of obstacles to take cover behind, then you can take a potshot or two between its attacks.
Maybe give the attack a random spread so not all shots hit dead center on the player? or reduce the speed, or damage, or all of the above?
I'm just glad it has less health than a Spiderdemon
Maybe give the attack a random spread so not all shots hit dead center on the player? or reduce the speed, or damage, or all of the above?
I'm just glad it has less health than a Spiderdemon


Please Log in or Create an account to join the conversation.
- Gothic
-
- Moderator
-
Less
More
- Posts: 1275
8 months 1 week ago #3
by Gothic
Replied by Gothic on topic [SUBMISSION] Director
It's also missing its nailgun firing sound.
For telegraphing purposes, I suggest using the rolling cannon animation before the SSG attack, and not after.
For its regular nailgun attack, make it fire 2 nails per shot instead of 3.
Also its Spawn state should loop, not skip to its See state.
For telegraphing purposes, I suggest using the rolling cannon animation before the SSG attack, and not after.
For its regular nailgun attack, make it fire 2 nails per shot instead of 3.
Also its Spawn state should loop, not skip to its See state.
Please Log in or Create an account to join the conversation.
- Ganbare-Lucifer
-
Topic Author
- Cacodemon
-
Less
More
- Posts: 140
8 months 1 week ago #4
by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Director
UpdatedIt's also missing its nailgun firing sound.
For telegraphing purposes, I suggest using the rolling cannon animation before the SSG attack, and not after.
For its regular nailgun attack, make it fire 2 nails per shot instead of 3.
Also its Spawn state should loop, not skip to its See state.
Please Log in or Create an account to join the conversation.
- Gothic
-
- Moderator
-
Less
More
- Posts: 1275
8 months 1 week ago - 8 months 1 week ago #5
by Gothic
Replied by Gothic on topic [SUBMISSION] Director
Did you sped up its firing animation? It's ludicrously fast now, it should be like this:
EDIT: You should change its chasing state so it plays the walking sound without getting interrupted:
Code:
Missile:
DIRE A 20 A_FaceTarget
DIRE A 0 A_JumpIfCloser(368,"Missile2")
DIRE G 0 Bright A_PlaySound("director/maulf1",4)
DIRE G 0 Bright A_CustomMissile("DirectorNail1",54,0,frandom(1,9))
DIRE G 4 Bright A_CustomMissile("DirectorNail1",54,0,frandom(-1,-9))
DIRE H 0 Bright A_PlaySound("director/maulf1",4)
DIRE H 0 Bright A_CustomMissile("DirectorNail1",54,0,frandom(1,9))
DIRE H 4 Bright A_CustomMissile("DirectorNail1",54,0,frandom(-1,-9))
DIRE H 1 Bright A_SpidRefire
Goto Missile+2
Code:
See:
DIRE A 0 A_StartSound("director/walk",4,CHANF_OVERLAP)
DIRE AABBCC 3 A_Chase
DIRE D 0 A_StartSound("director/walk",4,CHANF_OVERLAP)
DIRE DDEEFF 3 A_Chase
Loop
Last edit: 8 months 1 week ago by Gothic.
Please Log in or Create an account to join the conversation.
- Ganbare-Lucifer
-
Topic Author
- Cacodemon
-
Less
More
- Posts: 140
8 months 1 week ago #6
by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Director
UpdatedDid you sped up its firing animation? It's ludicrously fast now, it should be like this:
EDIT: You should change its chasing state so it plays the walking sound without getting interrupted:Code:Missile: DIRE A 20 A_FaceTarget DIRE A 0 A_JumpIfCloser(368,"Missile2") DIRE G 0 Bright A_PlaySound("director/maulf1",4) DIRE G 0 Bright A_CustomMissile("DirectorNail1",54,0,frandom(1,9)) DIRE G 4 Bright A_CustomMissile("DirectorNail1",54,0,frandom(-1,-9)) DIRE H 0 Bright A_PlaySound("director/maulf1",4) DIRE H 0 Bright A_CustomMissile("DirectorNail1",54,0,frandom(1,9)) DIRE H 4 Bright A_CustomMissile("DirectorNail1",54,0,frandom(-1,-9)) DIRE H 1 Bright A_SpidRefire Goto Missile+2
Code:See: DIRE A 0 A_StartSound("director/walk",4,CHANF_OVERLAP) DIRE AABBCC 3 A_Chase DIRE D 0 A_StartSound("director/walk",4,CHANF_OVERLAP) DIRE DDEEFF 3 A_Chase Loop
Please Log in or Create an account to join the conversation.
- Gothic
-
- Moderator
-
Less
More
- Posts: 1275
8 months 1 week ago #7
by Gothic
Replied by Gothic on topic [SUBMISSION] Director
Added
Gave it back its armor and gldefs.
Gave it back its armor and gldefs.
Please Log in or Create an account to join the conversation.