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[SUBMISSION] SMC Blaster

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3 months 3 weeks ago - 3 months 3 weeks ago #1 by DeVloek
[SUBMISSION] SMC Blaster was created by DeVloek
This is the Blaster from Quake 2, similar to Q2 I designed this as a starter/fallback weapon with unlimited ammo. Not sure if the damage is too high for that purpose, but then again nobody wants to spend much time with cannon fodder. You'll need 1-2 shots for a Zombieman, 2-3 for a Shotgunguy, and 4 for an Imp. Fire rate is slightly slower than the pistol's, and it's no hitscan but at least it'll briefly illuminate the dark corridors ahead. Speaking of illuminate: I made a muzzle flash for the weapon, although the original weapon never had one. Those who don't want it can easily replace it, instructions are included.

Info
Name: Space Marine Corps Blaster
Class: 2
Type: Projectile
Summon: SMCBlaster
Ammo Type: None
Altfire: No
Palette: Doom
Brightmaps: Yes

Description:
This is the standard issue rechargeable energy side-arm. It does not require ammunition.
Useful for taking down Imps as well as exploding barrels and setting off shootable buttons and secret doors.
Keep one on you at all times.

Note: to replace the standard Doom pistol with the SMC Blaster, uncomment the PlayerClasses line in the GameInfo block in MAPINFO.txt.

Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software
Sprites: Sonik.O.Fan, DeVloek, id Software
Sprite Edit: DeVloek
Idea Base: Space Marine Corps Blaster from Quake 2

Sprite Preview


Download
https://drive.google.com/file/d/1_kEGTUg2We5Nvf29FdK_QbKfoP9C-luZ/view?usp=sharing
Last edit: 3 months 3 weeks ago by DeVloek.

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3 months 3 weeks ago #2 by Gothic
Replied by Gothic on topic [SUBMISSION] SMC Blaster

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