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[SUBMISSION] Shotgun Cyborg

  • DeVloek
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  • Hades Elemental
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1 week 4 hours ago #1 by DeVloek
[SUBMISSION] Shotgun Cyborg was created by DeVloek
Info
Name: Shotgun Cyborg
Difficulty: Medium
Connections: None
Summon: ShotgunCyborg
Melee: No
Distance: Hitscan
Type: Human, Cybernetic, Undead
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.

Credits:
Code: DeVloek
Sounds: id Software, DeVloek
Sprites: id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
Sprite Edit: DeVloek
Idea Base: tsran's sprite of the guy

Sprite:


Download:
https://drive.google.com/file/d/1s92IpJ6unXPoePItbpkGtEXI_LJs4Ra5/view?usp=sharing

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  • Gothic
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6 days 16 hours ago #2 by Gothic
Replied by Gothic on topic [SUBMISSION] Shotgun Cyborg
Added
Had to rename the Brightmaps in the Auto folder to match the sprite names.

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  • DeVloek
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6 days 16 hours ago #3 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Shotgun Cyborg
oops sorry, totally forgot that after i renamed the sprites.
Also I changed the doomednum to 22520 in the latest upload, dunno if you got that.

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  • DeVloek
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5 days 8 hours ago #4 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Shotgun Cyborg
so I downloaded the monster from the repo to see if all is up to date, and it is, so thanks again :-)
However I noticed the Credits tab lists the Idea Base twice, but the second one just says #

(btw next time I make stupid errors like that just let me know and I'll fix it myself, you really don't have to fix my stuff. Unless you really want to, I have no problem with that :-})

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  • Gothic
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9 hours 51 minutes ago #5 by Gothic
Replied by Gothic on topic [SUBMISSION] Shotgun Cyborg
For really simple stuff I'd rather deal with it myself instead of waiting for the author to fix them. Renaming a bunch of sprites with similar names is not a problem.

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