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[SUBMISSION] Hell Razer

  • Haban
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3 months 2 weeks ago - 3 months 2 weeks ago #1 by Haban
[SUBMISSION] Hell Razer was created by Haban
Info:
Name: Hell Razer
Difficulty: Easy
Connections: None
Summon: HellRazer
Melee: No
Distance: Railgun
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Haban
Sounds: id Software
Sprites: Haban
Brightmaps: Haban
Idea Base: Demon from Doom (2016)

 

This was my first attempt at creating custom demon. Drawing 40+ diffrent sprites (based on imp) quickly became really exhausting, so thats why when creating the crawler I created and rigged 3d model for it in blender, which significantly sped up the whole process.
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Last edit: 3 months 2 weeks ago by Haban.

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  • DeVloek
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3 months 2 weeks ago - 3 months 2 weeks ago #2 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Hell Razer
nice monster, I only have some suggestions for the firing frame:
Code:
HLRZ F 8 light("PLASMABALL2") A_CustomRailgun (random(3,5)*5, 0, "D10000", "FFB4B4",RGF_FULLBRIGHT);

This gives the frame a dynamic light (a plain red one from lights.pk3, might be a little bit too red but it's just a quick example), makes the rail full bright, and also increases the duration to 8 tics which imho looks better in combination with the bright rail.
Last edit: 3 months 2 weeks ago by DeVloek.

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  • Gothic
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1 week 1 day ago #3 by Gothic
Replied by Gothic on topic [SUBMISSION] Hell Razer
Added, with the changes suggested by Devloek

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