[SUBMISSION] Franchi SPAS-12
- LossForWords
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Topic Author
- Demon
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- Posts: 33
1 month 2 weeks ago - 1 month 2 weeks ago #1
by LossForWords
[SUBMISSION] Franchi SPAS-12 was created by LossForWords
Name: Franchi SPAS-12
Class: 3
Type: Hitscan
Palette: Doom
Summon: SPAS12
Ammo Type: Shells
Altfire: Pump/Semi switch.
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: LossForWords
Sounds: Monolith
Sprites: LossForWords, Joblez, Valve, iD Software.
Description:
Chances are, you've seen this one before.
Be it with a double-barrel mode or a picatinny rail, you could recognize that heatshield anywhere.
While it's size and that tiny latch button make it a bit of a pain to handle, it's got 8 shots in the tube, good accuracy and good damage.
Altfire chooses between pump or semi.
Semi fires faster, at the cost of accuracy, while pump's slower, but it's spread is a lot tighter.
Reloading on an empty mag requires you to rack that first shot in, so stay topped off if you wanna avoid that.
Class: 3
Type: Hitscan
Palette: Doom
Summon: SPAS12
Ammo Type: Shells
Altfire: Pump/Semi switch.
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: LossForWords
Sounds: Monolith
Sprites: LossForWords, Joblez, Valve, iD Software.
Description:
Chances are, you've seen this one before.
Be it with a double-barrel mode or a picatinny rail, you could recognize that heatshield anywhere.
While it's size and that tiny latch button make it a bit of a pain to handle, it's got 8 shots in the tube, good accuracy and good damage.
Altfire chooses between pump or semi.
Semi fires faster, at the cost of accuracy, while pump's slower, but it's spread is a lot tighter.
Reloading on an empty mag requires you to rack that first shot in, so stay topped off if you wanna avoid that.
Last edit: 1 month 2 weeks ago by LossForWords.
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- Gothic
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1 month 2 weeks ago #2
by Gothic
Replied by Gothic on topic [SUBMISSION] Franchi SPAS-12
Great job, no complaints.
Added
I changed the name of some sprites and sounds so it doesn't conflict with the other SPAS-12
I changed the name of some sprites and sounds so it doesn't conflict with the other SPAS-12
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