[UPDATE] Dune Warrior
- Blue Shadow
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9 years 11 months ago - 9 years 11 months ago #1
by Blue Shadow
[UPDATE] Dune Warrior was created by Blue Shadow
Updated submission:
Dune Warrior
Changes:
Download:
https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0
Changes:
- Fixed: the grenade was causing a crash in the newest ZDoom versions.
- Fixed: the monster could not do its rockets attack when choosing it from the Missile state due to an incorrect offset/state jump.
- Removed a duplicate sound definition from SNDINFO.
- General DECORATE code clean/tidying up.
Download:
https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0
Last edit: 9 years 11 months ago by Blue Shadow.
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9 years 11 months ago #2
by Tormentor667
Replied by Tormentor667 on topic [UPDATE] Dune Warrior
Considering that the monster is already in use in various mods, is this a ZDoom issue?Blue Shadow wrote: Fixed: the grenade was causing a crash in the newest ZDoom versions.
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- scalliano
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9 years 11 months ago #3
by scalliano
Replied by scalliano on topic [UPDATE] Dune Warrior
Not according to Graf
Changes were made to how ZDoom handles the A_Die function, causing the game to crash when the grenade and its variants call it.
Changes were made to how ZDoom handles the A_Die function, causing the game to crash when the grenade and its variants call it.
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- Blue Shadow
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9 years 11 months ago #4
by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] Dune Warrior
I asked Graf about it and he said that the problem here is an infinite recursion loop (in the detonator's Death state). Such a problem, cannot be fixed from the engine's side. In most cases, this is filed under "user's error", which I agree on. Besides, A_Die has no business being called from within the Death state.
So, yeah, the only way to address this is to mend the code of the affected monsters; this and the Source Guardian (I only know of these two). The Catharsi's detonator doesn't exhibit this problem, since its code is a little different, though it still has its share of code weirdness, mind you.
This means that The Ultimate Torment & Torture needs to be updated, as it uses source guardians in the final level.
So, yeah, the only way to address this is to mend the code of the affected monsters; this and the Source Guardian (I only know of these two). The Catharsi's detonator doesn't exhibit this problem, since its code is a little different, though it still has its share of code weirdness, mind you.
This means that The Ultimate Torment & Torture needs to be updated, as it uses source guardians in the final level.
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- Blue Shadow
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9 years 8 months ago #5
by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] Dune Warrior
The crash is no longer a problem (see
here
), but I'm keeping this opened still, as the update addresses more than just the crash.
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- MagicWazard
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8 years 6 months ago - 8 years 6 months ago #6
by MagicWazard
Replied by MagicWazard on topic [UPDATE] Dune Warrior
I'm going to take the liberty of approving this. Since it's an update that fixes an existing submission, I'm surprised it's sat in the queue this long.
EDIT: Update uploaded. Thread moved to "Closed Submissions". Let me know if it works for you guys too!
EDIT: Update uploaded. Thread moved to "Closed Submissions". Let me know if it works for you guys too!
Last edit: 8 years 6 months ago by MagicWazard.
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