[Update] Bubble Boiling
- MagicWazard
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https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0
I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).
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- Blue Shadow
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The NoDelay state flag has been there since 2.7.0 (which was released in mid 2013). So it has been in two official releases so far. I don't see using it as problem here (okay, maybe it is for Zandronum people!).MagicWazard wrote: I was considering adding "NoDelay" to the beginning of each state, but if somebody hasn't updated their ZDoom in a while, then it'll cause problems.
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- MagicWazard
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2.7.1 , according to the wiki (though there's only a months difference between the two releases, so it's practically moot). Either way, my main concern is that I'm just submitting a bug fix, and didn't get permission to optimize or anything like that, so I'd rather not open that can of worms at the moment. :fear:Blue Shadow wrote: The NoDelay state flag has been there since 2.7.0 (which was released in mid 2013). So it has been in two official releases so far. I don't see using it as problem here (okay, maybe it is for Zandronum people!).
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- Gez
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It doesn't bother me too much because there's an incompatibility between 2.7.0 and 2.7.1 so people should be encouraged to use 2.7.1 instead of 2.7.0.
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- MagicWazard
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- Blue Shadow
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- Blue Shadow
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