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[SUBMISSION] Last Rites Gory Props

  • ozymandias81
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9 years 8 months ago - 8 years 6 months ago #1 by ozymandias81
[SUBMISSION] Last Rites Gory Props was created by ozymandias81
Information:
Name: Last Rites Gory Props
Connection: LRGore_Base (internal)
Palette: Doom
Summon: LRGore1 to 8
Ambient Sound: No
De-/Activatable: None
Destroyable: No
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sprites: Ocean Software
Sprite Edit: Ozymandias81
Idea Base: Gory props from Last Rites

Description:
Just some useful gore-ish props from Last Rites. Could beautify/zombify really cities and hellish themed maps.

Sprite:


Download Link: Last Rites Gory Props
Last edit: 8 years 6 months ago by ozymandias81. Reason: updated version

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9 years 8 months ago #2 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] Last Rites Gory Props
Any feedback about this grudge stuff from Last Rites? :-)

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9 years 8 months ago #3 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] Last Rites Gory Props
Oh yep Grouchbag, you finally registered inside r667 world! Thankx for your thankx :lol:

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  • Blue Shadow
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9 years 7 months ago #4 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Last Rites Gory Props
I don't find these to fit Doom, personally.

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9 years 7 months ago - 9 years 7 months ago #5 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] Last Rites Gory Props
Any suggestions to how make 'em fittable for any game?
Last edit: 9 years 7 months ago by ozymandias81. Reason: minor typos

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  • Blue Shadow
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9 years 7 months ago #6 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Last Rites Gory Props
I cannot really tell you what you can do, here. All I know is that they do not mesh well with other Doom (or any other game) gore props.

There is another thing about them: the victims' suffering. It is being depicted rather strongly, I feel - it is a little on the grim side*. I don't get that feeling when I see the suffering victims found in Doom. Maybe because they are less "detailed" or less emphasized?

I do not know, man. I'm probably getting too old. :P

*

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  • MagicWazard
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9 years 7 months ago #7 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Last Rites Gory Props
They look to me like they work with the Raven style, though, or some 3D Realms stuff. They could be useful for people who want to do an overhaul of the gore objects library, especially if they're putting in content from Necrodome, Duke, or maybe even Blood.

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9 years 7 months ago - 9 years 7 months ago #8 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] Last Rites Gory Props
Thankx to gettin' the point to this, I had quite the same feeling with such props! They're quite similar to Necrodome ones IMHO + somethin' that seems a fusion between Doom and Duke (see first image on the left on OP preview).

@Blue Shadow
Yep, thats seems definately a child... also the last sprite. If anybody dislike so much these lumps, I'll remove them.
Last edit: 9 years 7 months ago by ozymandias81. Reason: BS answer

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  • MagicWazard
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8 years 6 months ago - 8 years 6 months ago #9 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Last Rites Gory Props
It is worth pointing out that these are rather large compared to standard Doom sprites...they'd need to be Scaled a bit to fit in with the others physically.

Also, it's only fair to point out that a lot of the existing Doom gore sprites have a bit of stylistic drift from the actual characters. For example...





These don't have the exact same visual style, either, but in fact they do come from the same game. So I think people are accustomed to a little bit of stylistic deviation as long as the assets themselves work.

EDIT: Oh, and I notice the props all have a Mass value set. Is that for any particular reason? I don't imagine it's necessary for something like this.
Last edit: 8 years 6 months ago by MagicWazard.

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8 years 6 months ago #10 by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] Last Rites Gory Props

MagicWazard wrote: ...they'd need to be Scaled a bit to fit in with the others physically...

...I notice the props all have a Mass value set. Is that for any particular reason?...

  • Scaled to 0.9
  • The mass is needed beacuse they are solid and when you hit them with a weapon it could happen something like A_RadiusThrust

OP updated, removed the child prop and updated the whole decorate with a new internal actor via inheritances.
Also changed the old "tag" word into a more modern //$Title for builders.
Now credits and info lumps are only inside the wad.

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