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[SUBMISSION] Last Rites Gory Props

  • MagicWazard
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8 years 6 months ago - 8 years 6 months ago #11 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Last Rites Gory Props

ozymandias81 wrote:

  • The mass is needed beacuse they are solid and when you hit them with a weapon it could happen something like A_RadiusThrust
  • Mass makes no difference in this case; most purely decorative objects (even solid ones) don't need it. It only really makes a difference if the object is shootable (specifically, damageable). I commented out the Mass value just to test this out, and there was no difference. (See the definition for a stock Doom decoration like this one and you'll see that it doesn't use a Mass value.)

    ozymandias81 wrote: Scaled to 0.9

    That's still going to be too big; I suggest 0.65. I tested this out and it looked good.

    ozymandias81 wrote: removed the child prop

    Personally, I'd say keep it in; we're already modding for a game that's notorious for its violent and sacrilegious content, and already has multiple depections of people (civilians and military) who are/have been tortured or killed in gruesome ways--not to mention many other depictions generated by the community. If somebody still finds that particular prop offensive, I feel it's up to them to choose not to use it. That's my opinion. I do realize that "child death" does cross an otherwise blurry line for a lot of people, though. So, if you think it's safer to leave it out, then that's up to you. I'm curious what some of the other admins might think about this, though. I know Blue Shadow had some reservations (besides the art style), though that seemed to extend beyond just the child prop.
    Last edit: 8 years 6 months ago by MagicWazard.

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    8 years 6 months ago #12 by ozymandias81
    Replied by ozymandias81 on topic [SUBMISSION] Last Rites Gory Props
    I don't really feel comfortable with that child, I realized that after BS point... anyway scale and mass are fixed, thanks (it was 4am where I live, didn't test it meh).
    I also removed the Game Doom thing because it is useless and more open to modders this way.

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    8 years 6 months ago #13 by MagicWazard
    Replied by MagicWazard on topic [SUBMISSION] Last Rites Gory Props

    ozymandias81 wrote: I don't really feel comfortable with that child,

    Understandable; I won't give you any crap for that. Anyways, I personally like the pack. I'm not going to approve it just yet since I'd like to see if a few more mods pop in to give an opinion on it (particularly since Blue Shadow seems to disapprove of it, and I value his opinion highly) and I don't want to approve something if 80% of the mods wind up hating it. ;)

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    8 years 6 months ago #14 by ozymandias81
    Replied by ozymandias81 on topic [SUBMISSION] Last Rites Gory Props
    That's totally legit: let's see people here and modders who thinks of these props.

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    8 years 1 month ago #15 by Dreadopp
    Replied by Dreadopp on topic [SUBMISSION] Last Rites Gory Props
    Took a look a these props and I have to agree with Blue Shadow that they don't particularly fit with some of the other gore based props. I think one of the issues is that the blood is more detailed and has a slightly different color. Also, they still seem to be pretty big in-game. LRPRE0 looks like the Impaled Dog Heads on the repository but those have a color/blood style that more matches Doom. Maybe that could be a base for these ones?

    I'm not sure how LRPRF0 is suspended in the air. :P

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    7 years 2 months ago #16 by Dreadopp
    Replied by Dreadopp on topic [SUBMISSION] Last Rites Gory Props
    There hasn't been an update for a while, so I'm going to close this. Feel free to resubmit if there are any updates to it in the future. :)

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