[CLOSED] Wolfenstein 3D Objects Pack (In Progress)
- MagicWazard
- Topic Author
- Moderator
- Posts: 808
Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies
Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects
Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.
Preview:
Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0
Backstory:
This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.
Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.
I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.
Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.
Please Log in or Create an account to join the conversation.
1) WFLG O sprite needs to be offset-fixed;
2) Why don't you try to do different packs for each types (props, activatables, lights...),
because I really doubt that this stuff will be submitted as it is, nor everybody wants to give a look through 200/250 objects to know which to use... (I know, there are Doom64 lights that are more of yours...)
After that, good job indeed, also my Wolf3d repo proposal becomes MORE useful now with above props.
Please Log in or Create an account to join the conversation.
Part of the message is hidden for the guests. Please log in or register to see it.
Please Log in or Create an account to join the conversation.
- MagicWazard
- Topic Author
- Moderator
- Posts: 808
Thanks for pointing that out; I was entering the offsets manually like a dumb-ass until I remembered that SLADE3 has a group offset function. I could have saved 15 or 20 minutes if I remembered that sooner.ozymandias81 wrote: 1) WFLG O sprite needs to be offset-fixed;
I thought about it, and I've even been working on the objects in groups like this, but it just seemed to me that putting them all in one place was probably simpler. I could break it up into packs easily enough if the demand is there, though.ozymandias81 wrote: 2) Why don't you try to do different packs for each types (props, activatables, lights...),
Also, as a side note, I did run everything through PNGOUT once, but I'll compare the results with your attachment to see what the savings of the new one is.
EDIT: Updated pack with improved warping sprites, correctly offset WFLGO0, and PNGOUT'd brightmaps. More stuff will probably be added this weekend.
Please Log in or Create an account to join the conversation.
http://www.moddb.com/games/wolfenstein-3d/addons/cover-of-darkness
Please Log in or Create an account to join the conversation.
- MagicWazard
- Topic Author
- Moderator
- Posts: 808
Please Log in or Create an account to join the conversation.
Ok, got it!MagicWazard wrote: ...otherwise it will probably never get done.
Please Log in or Create an account to join the conversation.
- Gez
- Administrator
- Posts: 59
ozymandias81 wrote: Hey MagicWaz, did you try to implement objects from this one? Don't exactly know if you did, so I decide to aware you of this 'ol addon.
http://www.moddb.com/games/wolfenstein-3d/addons/cover-of-darkness
It says most of the props come from Monkee's Image World , which is sort of the Realm667 for Wolf 3D.
Please Log in or Create an account to join the conversation.
- Dreadopp
- Administrator
- Posts: 183
Please Log in or Create an account to join the conversation.
- MagicWazard
- Topic Author
- Moderator
- Posts: 808
Please Log in or Create an account to join the conversation.