[SUBMISSION] ArmorBelt
- tomisurro
- Topic Author
- Imp
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- Posts: 5
9 years 6 months ago - 9 years 6 months ago #1
by tomisurro
[SUBMISSION] ArmorBelt was created by tomisurro
INFORMATION:
Name: Armor Belt
Type: Armor
Palette: Doom
Summon: ArmorBelt
Use Type: Instant
Duration: Depends on how much damage do you take and how many bullets do you waste
Added States: gives both armor and ammo
ACS: none
CREDITS:
Submitted: TOMISURRO
Decorate: TOMISURRO
GLDefs: none
Sounds: Id Software
Sprites: Id Software
Sprite Edit: TOMISURRO
Idea Base: Lack of armor items in the item store,
Description:
-This a new type of armor that makes possible to add armor and ammo together! This can save your life on difficult situations
Preview:
Name: Armor Belt
Type: Armor
Palette: Doom
Summon: ArmorBelt
Use Type: Instant
Duration: Depends on how much damage do you take and how many bullets do you waste
Added States: gives both armor and ammo
ACS: none
CREDITS:
Submitted: TOMISURRO
Decorate: TOMISURRO
GLDefs: none
Sounds: Id Software
Sprites: Id Software
Sprite Edit: TOMISURRO
Idea Base: Lack of armor items in the item store,
Description:
-This a new type of armor that makes possible to add armor and ammo together! This can save your life on difficult situations
Preview:
Attachments:
Last edit: 9 years 6 months ago by tomisurro.
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- Blue Shadow
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9 years 6 months ago #2
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] ArmorBelt
Not too shabby. However, there are a few things that need mentioning:
- You might want to remove the COUNTITEM flag, since if you have full armor and bullets, the item cannot be picked up, and thus 100% item collection is not possible.
- The item doesn't play a pickup sound due to a typo in the pickup sound name.
- There is no need to loop a single-frame, action-less state. I'm referring to the Spawn state of the item.
- Remove the editor number (DoomEdNum).
- The INFO lump is missing.
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- tomisurro
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- Imp
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9 years 6 months ago #3
by tomisurro
Replied by tomisurro on topic [SUBMISSION] ArmorBelt
Thanks for your suggestions i fixed all those issues:
-I removed the COUNTITEM flag but if you pickup the armor again it gives you another 100 clips.
-Now the item properly plays a pickup sound.
-Added "Goto Spawn" in the spawn function.
-Removed the editor number.
-Added the INFO lump.
-I removed the COUNTITEM flag but if you pickup the armor again it gives you another 100 clips.
-Now the item properly plays a pickup sound.
-Added "Goto Spawn" in the spawn function.
-Removed the editor number.
-Added the INFO lump.
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- Blue Shadow
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9 years 6 months ago #4
by Blue Shadow
When the state sequence reaches a negative-duration state, it'll stop there.
Replied by Blue Shadow on topic [SUBMISSION] ArmorBelt
That's the same thing as looping the state. :p What you want to do is this:tomisurro wrote: -Added "Goto Spawn" in the spawn function.
Code:
Spawn:
ARMB A -1
Stop
When the state sequence reaches a negative-duration state, it'll stop there.
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- tomisurro
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- Imp
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9 years 6 months ago - 9 years 6 months ago #5
by tomisurro
Replied by tomisurro on topic [SUBMISSION] ArmorBelt
Im learning DECORATE so that comes in handly thank you very much!
[EDIT]
I fixed that issue and uploaded a newer file with the fixed code.
[EDIT]
I fixed that issue and uploaded a newer file with the fixed code.
Last edit: 9 years 6 months ago by tomisurro.
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- MagicWazard
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8 years 6 months ago #6
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] ArmorBelt
I think this is pretty nice, actually. Any chance you could try adding a flashing animation to the armor vest, like the standard green armor? I'm not sure if that would make it look better or worse, but I'm curious to see what the result would be. (That's just my personal curiosity, though, so you don't need to feel obligated to do it. )
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8 years 6 months ago #7
by Tormentor667
Replied by Tormentor667 on topic [SUBMISSION] ArmorBelt
Yeah, this is what I would like to see as well
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- MagicWazard
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8 years 6 months ago #8
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] ArmorBelt
Oh, and if you do wind up giving it the flashing animation, I'd suggest also copying over the GLDefs from the regular green armor, so it has the glow effect in GZDoom.
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- Dreadopp
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8 years 1 month ago #9
by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] ArmorBelt
Was there any update to this? I'm personally okay with it as it is. Flashing/GLDefs could be added as an update if they are so desired (and maybe some for the Tech Armor? It doesn't appear to have any on it either).
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- Blue Shadow
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7 years 9 months ago - 7 years 9 months ago #10
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] ArmorBelt
Since there is no word from the author, and I agree with Dreadopp that it's fine as is, I might as well approve it rather than reject it.
Added .
Added .
Last edit: 7 years 9 months ago by Blue Shadow.
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