[UPDATE] SSG Zombie (brightmaps)
- MagicWazard
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9 years 5 months ago - 9 years 5 months ago #1
by MagicWazard
[UPDATE] SSG Zombie (brightmaps) was created by MagicWazard
Info:
Name: SSG Zombie
Difficulty: Medium
Connection: None
Summon: SSGZombie
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes
Credits:
Decorate: Rhoq, Aerial
GLDefs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: The Skulltag Team
Idea Base: Skulltag's Super Shotgun Zombie
Download:
https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0
This update adds brightmaps to the SSG Zombie. No other changes made.
Name: SSG Zombie
Difficulty: Medium
Connection: None
Summon: SSGZombie
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes
Credits:
Decorate: Rhoq, Aerial
GLDefs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: The Skulltag Team
Idea Base: Skulltag's Super Shotgun Zombie
Download:
https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0
This update adds brightmaps to the SSG Zombie. No other changes made.
Warning: Spoiler!
I was always curious, though--was this submission changed deliberately from the Skulltag version's behavior? He's a lot more powerful than the Skulltag version according to the ZDoom wiki. In fact, several of the Skulltag monsters deviate from the behavior defined in the wiki.
Last edit: 9 years 5 months ago by MagicWazard.
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- Blue Shadow
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9 years 5 months ago - 9 years 5 months ago #2
by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] SSG Zombie (brightmaps)
There seems to be an "offset" issue with the brightmaps (most if not all of them):
Last edit: 9 years 5 months ago by Blue Shadow.
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- MagicWazard
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9 years 5 months ago - 9 years 5 months ago #3
by MagicWazard
Replied by MagicWazard on topic [UPDATE] SSG Zombie (brightmaps)
Oh, it turns out each of his attack frames aren't "trimmed", and there's empty pixels that must be messing up the brightmap offset that I didn't account for. I must have trimmed my versions before trying the brightmaps out (either that or I really didn't try them out that hard). Give me a bit and I'll fix that. Good catch!
EDIT: Fixed. I padded the brightmaps to match the sprites. I guess I could have trimmed the sprites themselves, but then I'd have to fix the offsets to compensate. (which I personally think need a bit of adjusting anyways, but I didn't want to open that particular can of nukage).
EDIT: Fixed. I padded the brightmaps to match the sprites. I guess I could have trimmed the sprites themselves, but then I'd have to fix the offsets to compensate. (which I personally think need a bit of adjusting anyways, but I didn't want to open that particular can of nukage).
Last edit: 9 years 5 months ago by MagicWazard. Reason: Fixed offset issue
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- Blue Shadow
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9 years 5 months ago #4
by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] SSG Zombie (brightmaps)
Approved.
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- Blue Shadow
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9 years 5 months ago #5
by Blue Shadow
Replied by Blue Shadow on topic [UPDATE] SSG Zombie (brightmaps)
Added.
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