[Update] Sawed-Off Zombie (brightmaps)
- MagicWazard
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Name: Sawed-Off Shotgun Zombie
Difficulty: Easy
Connection: None
Summon: SawedOffShotgunGuy
Melee: None
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes
Credits
Submitted: Xim
Decorate: Xim
GLDEFs: Xim, MagicWazard (brightmaps)
Sounds: Id Software, Monolith Productions
Sprites: Id Software
Sprite Edit: Xim
Download:
https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0
This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.
EDIT: Here's that sheet of retouches I made:
Like I said, these are NOT included in the update. I just figured I'd share them here.
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- Blue Shadow
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- MagicWazard
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- Blue Shadow
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Alright then.MagicWazard wrote: I'm fine with only the brightmaps going in; I wasn't planning on trying to get the sprite edits into the update.
Although, there is one thing that I'd like to see being fixed before I approve this: the C2C8 and D2D8 frames' offsets could do with being adjusted, because at the moment, the monster appears to jump back and forth in its walking animation.
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- MagicWazard
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Blue Shadow wrote: Although, there is one thing that I'd like to see being fixed before I approve this: the C2C8 and D2D8 frames' offsets could do with being adjusted, because at the moment, the monster appears to jump back and forth in its walking animation.
I went ahead and fixed those. I also fixed the offsets on a few of his attacking and pain frames, since his body was significantly off-axis, and there was a bit of a jump when the muzzle flash appeared and caused some more offset issues. It looks like Xim probably just used "automatic offsets" on all the sprites, which of course bases the offset off the center of the image, and NOT the center of the character IN the image...anyways, please have a look and see if it is all OK now.
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- Blue Shadow
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Approved.
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- Blue Shadow
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- Posts: 1129
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