[SUBMISSION] Vile Soul
- EffinghamHuffnagel
- Topic Author
- Imp
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- Posts: 5
9 years 4 months ago - 9 years 3 months ago #1
by EffinghamHuffnagel
[SUBMISSION] Vile Soul was created by EffinghamHuffnagel
[INFO]:
Name: Vile Soul
Difficulty: Medium
Connection: Lost Soul
Summon: VileSoul
Melee: Charge Attack
Distance: Fire Attack
Type: Demon, Undead
Brightmaps: Not yet
[CREDITS]:
Submitted: EffinghamHuffnagel
Decorate: HorrorMovieGuy (original concept), EffinghamHuffnagel
GLDefs: Not yet
Sounds: SigFloyd (Brutal Doom SE), Freesound.org (Creative Commons 0)
Sprites: id, Lexus Alyus
Sprite Edit: EffinghamHuffnagel
Idea Base: A new Lost Soul variant
[DESCRIPTION]
A Lost Soul variant that can resurrect like an Arch-Vile at the cost of its life. It has Arch-Vile speed and more health than a normal Lost Soul. It also has a distance weapon: the Arch-Vile fire attack/damage; but not the blast effect/damage. It uses the fire attack 25% of the time.
[PREVIEW]
[DOWNLOAD]
https://www.dropbox.com/s/0roywvy5ad22onn/VileSoul.zip?dl=0
Updated - 9/7/15
I added Info and Credits lumps, converted all the sounds/graphics to ogg/png, added the +NOBLOOD flag and increased health to 150 so one close-up SSG shot will not always kill them.
I'd still like someone with more Decorate experience to look at my code and see if it's okay.These two Souls are the first monsters I've created. I don't know that I used A_FadeOut correctly. Or is that more for use in GZDoom?
I also checked and found that A_Chase now has increased functionality and supersedes A_VileChase, so I'll try to redo the code there. And I still need to learn how to do GLDefs and Brightmaps.
Name: Vile Soul
Difficulty: Medium
Connection: Lost Soul
Summon: VileSoul
Melee: Charge Attack
Distance: Fire Attack
Type: Demon, Undead
Brightmaps: Not yet
[CREDITS]:
Submitted: EffinghamHuffnagel
Decorate: HorrorMovieGuy (original concept), EffinghamHuffnagel
GLDefs: Not yet
Sounds: SigFloyd (Brutal Doom SE), Freesound.org (Creative Commons 0)
Sprites: id, Lexus Alyus
Sprite Edit: EffinghamHuffnagel
Idea Base: A new Lost Soul variant
[DESCRIPTION]
A Lost Soul variant that can resurrect like an Arch-Vile at the cost of its life. It has Arch-Vile speed and more health than a normal Lost Soul. It also has a distance weapon: the Arch-Vile fire attack/damage; but not the blast effect/damage. It uses the fire attack 25% of the time.
[PREVIEW]
[DOWNLOAD]
https://www.dropbox.com/s/0roywvy5ad22onn/VileSoul.zip?dl=0
Updated - 9/7/15
I added Info and Credits lumps, converted all the sounds/graphics to ogg/png, added the +NOBLOOD flag and increased health to 150 so one close-up SSG shot will not always kill them.
I'd still like someone with more Decorate experience to look at my code and see if it's okay.These two Souls are the first monsters I've created. I don't know that I used A_FadeOut correctly. Or is that more for use in GZDoom?
I also checked and found that A_Chase now has increased functionality and supersedes A_VileChase, so I'll try to redo the code there. And I still need to learn how to do GLDefs and Brightmaps.
Last edit: 9 years 3 months ago by EffinghamHuffnagel. Reason: Update file
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- MagicWazard
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8 years 6 months ago #2
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Vile Soul
If you haven't already, please check out my comments on the
Void Soul
, since there's a few issues with that monster that also apply to this one.
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- Blue Shadow
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8 years 4 months ago #3
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Vile Soul
This, as well as the Void Soul, doesn't float my boat. I think the problem is the monster that it's based on. The Lost Soul is a low-tiered monster; it's just a dumb skull on fire that rams you in your face. Giving it "intelligent" traits or abilities just doesn't work for me. A hide-to-dodge attack is too much for a lost soul, I find.
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- Dreadopp
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- Posts: 183
8 years 1 month ago #4
by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Vile Soul
Like Blue Shadow, I'm not entirely sold by this one. The sprite coloring is okay I guess, but I think some other modification to the base monster sprites would help make it stand out a bit more.
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