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[SUBMISSION] Quiver Textures

  • MagicWazard
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8 years 6 months ago #11 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Quiver Textures
I don't know much of anything about the game or its engine, but it sure looks to me like a lot of the textures were forced into a palette that didn't quite have the colors to represent them well (in fact, based solely off intuition and the general look of them, I'd say they were probably just recycling the Doom palette). They've got that look of early 90's custom textures, where people were still getting the hang of what did or did not convert well to a limited palette. I can't say I personally find most of them attractive (a lot of them look rather amateurish, especially for a game that allegedly released in '97) but some of the stonework is pretty nice. I'm a sucker for good stonework, I guess. And some of the lights and switches could see some good use.

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  • Dreadopp
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8 years 1 month ago #12 by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Quiver Textures
I think there's definitely some useful textures for castles or tech themed maps in here. A minor thing is that the info and credits lump should probably be inside the pk3 rather than in the zip (this is something I noticed for the other texture packs you submitted too).

Not sure how much it matters, but maybe the preview shouldn't have the triple X texture on it. :P

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7 years 2 months ago #13 by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Quiver Textures
I'm personally okay with these textures. I think there are a bunch in the pack that would be useful for mappers.

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  • Blue Shadow
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7 years 2 months ago #14 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Quiver Textures

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