[SUBMISSION] Wolfschanze Textures
Source: Wolfschanze
Count: 334
Palette: Truecolor PNGs
Format: Textures Folder
Anims/Switches: No
Description: Wolfschanze textures
Credits:
Conversion: Ozymandias81
Author: City Interactive
Submitted: Ozymandias81
Description: Textures & relative Skyboxes from the weird Wolfschanze FPS game for PC.
Preview:
Download Link: I need Wolfschanze Textures
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- MagicWazard
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- Posts: 808
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I'll see what to do with the multi-purpose texture thing with this pack for sure, but only when I'll had some time eheh, you know why...MagicWazard wrote: Some of these are quite nice (I especially like a lot of the brick, stonework, and cobble), but in a lot of cases, it's kind of obvious that the textures were meant for a fully 3D engine and not a raycasting engine like Doom--stuff like the shingle roofs or the oversized cabinetry--and those might be more difficult for people to use unless they're into stuff like texture scaling or 3D sectors. I guess that's kind of expected if you're ripping an entire texture library, but I'd at least like to see some of the multi-purpose decorative sheets (like posters/paintings, etc.) split into separate elements to make them easier to use on a 2-sided line (simulating a "decal" on a wall). Think you might be up to that?
Warning: Spoiler!Also, did you submit this in a WinRAR format instead of just a .zip? How naughty.
Anyway, the format is .7z and not .rar, so you can unpack it even with WinZip or 7zip afaik, both are free...
I did this because of compression performance: I can save 3-4mb via .7z files, and I know there are some on the repository... or am I wrong?
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- MagicWazard
- Moderator
- Posts: 808
I'm not sure, actually. I know the rules say You can submit as a zipped wad file OR in pk3 format. I can't say offhand that there are or aren't any .7z files on the repo that break this rule, but I wouldn't try to rock the boat without first getting approval for a new compression format. Regardless, I do know that .zip is more convenient, since it's supported natively by Windows, and thus is probably easier for modders to work with (not to mention consistent with other submission types).ozymandias81 wrote: Anyway, the format is .7z and not .rar, so you can unpack it even with WinZip or 7zip afaik, both are free...
I did this because of compression performance: I can save 3-4mb via .7z files, and I know there are some on the repository... or am I wrong?
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Strange that winzip tells you to pay meh, I dropped it since my very first times with WinXP old ages... go for 7zip, it's free and very good for things like that (I also use winrar "registered" too, unfortunately I have a 32bit OS so I can't afford the 5 version, which is 64bit and has a super-compression method afaik)
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- maseter
- Zombieman
- Posts: 1
7zip can also produce normal zip files, just select in the "archive format" dropdown "zip".
And it's true, 7zip compresses textures better than zip or rar, it produces smaller files!
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- MagicWazard
- Moderator
- Posts: 808
Anyways, let's not get hung up on the compression method for now.
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Now we have 314 textures sorted by type, and all of them use 8 characters max so users can easily set them as shortnamed or longnamed ones while building maps.
Also fixed several textures without necessary alpha channels though.
In the end I consider this submission ready, unless someone else will notice more issues.
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- MagicWazard
- Moderator
- Posts: 808
Apart from that, this seems pretty OK.
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