Automatic Shotgun
- BadMojo
- Topic Author
- Wicked
- Posts: 224
Information
=============
Name: Automatic Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: AutoShot
Ammo Type: Shells
Altfire: No
Powered Mode: No
Added States: No
=============
Credits
=============
Submitted: BadMojo
Decorate: BadMojo
Sounds: psx doom, BadMojo
Sprites: idSoftware, BadMojo
Sprite Edit: BadMojo, MagicWazard
Idea Base: ??
ACS: No
Description:
Union Aerospace standard issue automatic shotgun.
Spawn:
Idle:
Download:
https://www.dropbox.com/s/5ch1iaiobsglhur/AUTOSHOTGUNv7.2.zip?dl=0
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- MagicWazard
- Moderator
- Posts: 808
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
Edit:
It should be ok now
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- MagicWazard
- Moderator
- Posts: 808
*The stock on the pickup sprite is transparent. Since the HUD sprite has a solid stock, I assume this is an error...?
*The gun does about 2x the damage of the standard shotgun. Considering it has a much higher rate-of-fire, it should only deal about the same amount of damage, at most, and probably have a bit more recoil. Otherwise, it basically makes the original weapon kind of useless. I like the rate-of-fire; the damage just needs adjusting.
*The edges of the sprites need a bit of crisping up. They're still in 32bpp, so the edges are semi-transparent. Simply palettizing the images should fix this. The edit itself is clever, though, and looks pretty nice. I'd personally prefer a muzzle flash that's more consistent with the standard Doom flashes, but this one works well enough on its own merits.
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
* I experimented with the look of a hollow stock... not trying to be realistic in any way, i just like the look of it... im not sure what you mean about hud sprite, im using gzdoom and zdoom to test these with the classic "face" hud so there are no weapon icons (i assume your talking about an alternate hud with weapon icons?).. if so ill try to fix it.
* yeah, your right, i forgot about that... what happened was, this is a weapon from the private mod im working on for myself, i have adjusted the original weapons to my liking, so the normal shotgun had a bit more damage and more vertical spread and a few more pellets, the auto shotgun fit well with what i was doing there, ill adjust for here though in a minute.
* Thanks for the tip, ill see what i can do
side note:
* you noticed that huh... good eye im still discovering things in photoshop, im not an artist but im quick to learn (that plasma repeater was literally my first sprite gun), yea you are absolutely right about the nearest neighbor, i did try bilinear but it was a bit too much smoothing and lost alot of quality(not that theres much to begin with ). basically i double the size of the sprite, do my edits, then resize back down to doom quality.. but if i let it add the filtering, it loses its original "quality"...
what ill do though, as you can see with the plasma repeater now, is spend a bit of time with the ol' tablet and fix'er'up that way but sometimes i have commitment issues, so i shared it as it was as a functioning weapon with some unique sprites with the hope for some feedback... to which the MagicWazard comes to the rescue
Love the name btw... and your cocoa demon lol
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- MagicWazard
- Moderator
- Posts: 808
As for the resampling, if you think there's too much smoothing when using bilinear, remember that some of that will be lost when you convert to a palettized image due to the lower color range and the removal of semi-transparency. The end result might look better than you fear. There's also a couple versions of bilinear; you can try bilinear sharper instead and see if that produces better results. You can also try the Sharpen filter, though you'll want to be careful not to overdo that one.
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- Blue Shadow
- Administrator
- Posts: 1129
Also, this is more of a personal thing, I very much dislike weapon recoil. I'm a keyboarder; weapon recoil doesn't go well with that.
* How I see it: No manual reloading. Once the "clip" empties, reloading happens automatically.
Edit: Oh! Something is horribly wrong with the zip file. I dragged and dropped it on the executable to run it, and got an error on launch. So I decided to extract the WAD and run it. The WAD loaded properly. However, I couldn't bring up the console and was unable to move or do anything in the game. I think loading the zip file corrupted my user settings or something.
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- MagicWazard
- Moderator
- Posts: 808
Also, the error thrown at runtime is rather unnerving--"Ran out of data in zlib stream"?
For what it's worth, I also can't just open the .zip file and drag the WAD out; it throws an error then too. "An unexpected error is keeping you from copying the file." "Error 0x800040005: Unspecified error"
If I extract the WAD using SLADE, then run it with GZDoom, then yes, I have the same problem where my user settings were corrupted. However, it didn't do this with regular ZDoom.
Also, how is the WAD 118KB? The sum total of all entries in the WAD only equals 37KB. There's some kind of shenanigans going on with this, that's for sure.
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- BadMojo
- Topic Author
- Wicked
- Posts: 224
As for your suggestion, I'd usually say no to reload, but I totally agree with you for this, I don't mind the "duke nukem 3d pistol" style reload, where it just happens after so many shots.
I can't remember how bad the recoil is on this, but I'm pretty sure that if you set zdoom's mouse look setting to off it will prevent your view from looking up, but still give the feeling of a bit of recoil. But I'll look into refining it so it's not so bad.
I'll also look into reducing the file size.
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- Blue Shadow
- Administrator
- Posts: 1129
Increasing the spread is another option, if you want to go that route.badmojo91 wrote: As for your suggestion, I'd usually say no to reload, but I totally agree with you for this, I don't mind the "duke nukem 3d pistol" style reload, where it just happens after so many shots.
Whether you have mouse look on or off is of no effect.I can't remember how bad the recoil is on this, but I'm pretty sure that if you set zdoom's mouse look setting to off it will prevent your view from looking up, but still give the feeling of a bit of recoil.
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