[SUBMISSION] Highly Animated Fluids
- dr. doctor
- Topic Author
- Imp
- Posts: 5
Source: Summoner: A Goddess Reborn + edits
Count: 5 (170 images)
Palette: Truecolor PNGs
Format: Textures Folder
Anims/Switches: ANIMDEFS
Description: Highly animated fluids based of a animated water texture from Summoner: A Goddess Reborn (Gamecube)
EDIT: Fixed the animation issue with Blue Shadow's suggestion, every runs at full frames now
Conversion: DrDoctor
Author: THQ
Submitted: DrDoctor
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- Blue Shadow
- Administrator
- Posts: 1129
Huh?dr. doctor wrote: Note: Each fluid is supposed to have 34 frames of animation, but zdoom does not like textures with high frame counts so i had to cut them down by half.
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- dr. doctor
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- Imp
- Posts: 5
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- Blue Shadow
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- MagicWazard
- Moderator
- Posts: 808
What do you think? If you feel this is an improvement, I can fairly easily redo the entire set.
Otherwise, I feel like these are probably worth adding.
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- dr. doctor
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- Imp
- Posts: 5
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- dr. doctor
- Topic Author
- Imp
- Posts: 5
No, unfortunately I can't record videos at this time. What I can say is that the fluids animate at different rates based on how dense the fluid is (with some random variance to make them a little more dynamic)Tormentor667 wrote: Would you mind sharing a demo video? I really would like to see them in action
From fastest to slowest
water/acid
slime/blood
lava
The original animation was used in a stormy sea scene so this set is really meant to convey turbulence on large liquid bodies or rivers, I don't recommend them for small puddles.
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Concerning the small puddles, do you also have textures in such a manor for calmer waters?
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- dr. doctor
- Topic Author
- Imp
- Posts: 5
https://www.dropbox.com/sh/6pioyu1ve2huszg/AABoaxwVTLdKejbxi6e1RY4Ma?dl=0
This is everything that I could get out of Summoner. The game always crashes as soon as the second map loads so don't expect any more resources from this game.
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