header general

New Lock Textures

  • MagicWazard
  • MagicWazard's Avatar Topic Author
  • Moderator
  • Moderator
More
10 years 2 months ago - 10 years 2 months ago #11 by MagicWazard
Replied by MagicWazard on topic New Lock Textures

Blue Shadow wrote: (Posting this again, because for some reason, the post had decided to vanish!)

What do people think about this software-friendly-pink marker attempt?

Looks pretty good to me, though in my eyes, I'm not sure that I would prefer it strongly over what the current one looks like in software mode--and the current version looks a lot better in hardware mode due it its custom palette. But it may be possible to come up with a custom-paletted version that looks better in software mode than the current one does. (Given how limited the range of pinks in Doom is, I'd really prefer to go with a custom-paletted version if at all possible.)

Of course, there's always PALVERS for stuff like this, so worst-case scenario, maybe both can go in! EDIT: And I'm kind of leaning towards that since getting a custom-paletted version that palettizes as well as this one looks is a steep challenge.

@Infirnex: Ok, I get what you mean now. Yeah, I did that deliberately, but I can easily tone down the contrast and see if it's more agreeable that way. I'll have a new version up shortly.

EDIT: How's this? I prefer the old one personally, though I think this one looks OK enough without looking too much like either the white or black versions.
Last edit: 10 years 2 months ago by MagicWazard. Reason: Added a preview of a revision.

Please Log in or Create an account to join the conversation.

  • Blue Shadow
  • Blue Shadow's Avatar
  • Administrator
  • Administrator
More
10 years 2 months ago #12 by Blue Shadow
Replied by Blue Shadow on topic New Lock Textures

MagicWazard wrote: Of course, there's always PALVERS for stuff like this, so worst-case scenario, maybe both can go in! EDIT: And I'm kind of leaning towards that since getting a custom-paletted version that palettizes as well as this one looks is a steep challenge.

Yes, PALVERS would be the way to go with this. You can apply that to the yellow one, too, if you prefer to have the old one as well as the new "gold" (old one for hardware and the new gold/yellow for software).

Please Log in or Create an account to join the conversation.

  • MagicWazard
  • MagicWazard's Avatar Topic Author
  • Moderator
  • Moderator
More
10 years 2 months ago #13 by MagicWazard
Replied by MagicWazard on topic New Lock Textures

Blue Shadow wrote: Yes, PALVERS would be the way to go with this. You can apply that to the yellow one, too, if you prefer to have the old one as well as the new "gold" (old one for hardware and the new gold/yellow for software).

I'm actually leaning towards just including the current yellow one now; it's kind of grown on me, and I think it's a bit more appropriate of a hue than the old one was. I think I will definitely do the PALVERS approach for the pink one, though. I'm going to wait to update until I get a few opinions on the alternate lower-contrast silver that Infirnex suggested.

Please Log in or Create an account to join the conversation.

  • Blue Shadow
  • Blue Shadow's Avatar
  • Administrator
  • Administrator
More
10 years 2 months ago #14 by Blue Shadow
Replied by Blue Shadow on topic New Lock Textures

MagicWazard wrote: I think I will definitely do the PALVERS approach for the pink one

Here is patch, then.



And in case you needed it, here is the translation strings (they're to be applied on the yellow skull marker patch)
Code:
"214:223=250:252", "232:235=253:254", "35:43=236:239", "44:47=1:2"

Please Log in or Create an account to join the conversation.

  • MagicWazard
  • MagicWazard's Avatar Topic Author
  • Moderator
  • Moderator
More
10 years 2 months ago - 10 years 1 month ago #15 by MagicWazard
Replied by MagicWazard on topic New Lock Textures
You got that out of a translation? That's pretty impressive! I wasn't able to get anything within throwing distance of that by using a translation on the yellow skull (though I got something kinda acceptable out of the red skull, though it still wasn't as nice as this one).
EDIT: I added in your pink skull patch and implemented a PALVERS lump to manage them. I added you to the credits as well. :)
Last edit: 10 years 1 month ago by MagicWazard.

Please Log in or Create an account to join the conversation.

  • Dreadopp
  • Dreadopp's Avatar
  • Administrator
  • Administrator
More
9 years 11 months ago #16 by Dreadopp
Replied by Dreadopp on topic New Lock Textures
Sorry about the rather late reply to this topic. Regarding the silver tech strip: If you are able to make the inner "bulb" a uniform color, that would match the rest of the tech stripes. The overall color will likely need to be slightly darker than the frame so it doesn't look like a metal trim.

Please Log in or Create an account to join the conversation.

  • MagicWazard
  • MagicWazard's Avatar Topic Author
  • Moderator
  • Moderator
More
9 years 11 months ago - 9 years 11 months ago #17 by MagicWazard
Replied by MagicWazard on topic New Lock Textures
I gave the silver tech strip a bit of a gradient on purpose, since I was having a hard time coming up with something that had decent contrast from the frame, but also wouldn't potentially get confused with the white or black versions in poor lighting. (Plus, it also fits the theme of the "SHAWN" and "SILVER" series of textures.) If you think the gradient is a deal-breaker, I can try taking another shot at it; I'm sure it can be done.

EDIT: How's this for a non-gradient approach? I went a bit lighter than the frame, but not as aggressively as the white version. I also inverted the dark and light portions so it's subconsciously different than the others.



If you guys are willing to entertain a gradient version, what did you guys think of the alternate version I posted a ways back with the lower-contrast gradient?

EDIT 2: Here's a version that's slightly darker than the frame. What do you think?



Personally, if I had the choice, I'd go with the gradient version for the reasons I specified before (easier to read vs. white and black; matches SHAWN and SILVER textures).
Last edit: 9 years 11 months ago by MagicWazard. Reason: added previews of revisions

Please Log in or Create an account to join the conversation.

  • Blue Shadow
  • Blue Shadow's Avatar
  • Administrator
  • Administrator
More
9 years 11 months ago #18 by Blue Shadow
Replied by Blue Shadow on topic New Lock Textures

MagicWazard wrote: EDIT 2: Here's a version that's slightly darker than the frame. What do you think?

Out of the two, I very much prefer this one.

I tried them in game (software renderer), and this one really looked like gray. The lighter version, to me, looked like it can be considered as white if you haven't seen the actual white markers beforehand.

Please Log in or Create an account to join the conversation.

  • MagicWazard
  • MagicWazard's Avatar Topic Author
  • Moderator
  • Moderator
More
9 years 11 months ago #19 by MagicWazard
Replied by MagicWazard on topic New Lock Textures
Do you think I could get away with including both the solid and gradient versions? I understand why a solid version is desirable for consistency, but I do like the gradient version a lot, and I think there's a good case for its existence. I'd like to include both if possible--not for PALVERS or anything like that, but just an alternate for preference's sake.

Please Log in or Create an account to join the conversation.

  • Blue Shadow
  • Blue Shadow's Avatar
  • Administrator
  • Administrator
More
9 years 10 months ago #20 by Blue Shadow
Replied by Blue Shadow on topic New Lock Textures
I don't see why not, personally.

Please Log in or Create an account to join the conversation.